Echoing that Charged Blast is better. All that needed to be done was move the Focusing Iris effect into Charged Blast, you didn’t have to completely reinvent that side of the tree.
It also feels like Azure Strike has no position in our rotation anymore. We used to be able to get it to cleave up to 6 targets, which made it useful for AoE, but now it’s capped at 3, so in most cases Living Flame would still be better due to the damage difference (even with all of the azure strike talents and not all of the living flame talents, living flame still does triple the damage of azure strike) and procs. Since we can cast while moving the majority of the fight due to hover, it being instant cast doesn’t give us the same bonus as say Scorch on Fire Mage.
Bringing back the Azure Strike increases the damage of Charged Blast/Shattering Star talent, but have it last more than 5 seconds this time, and it’d give us a reason to weave it into rotations. The issue last time was it lasted so short, it was almost impossible to get an empowered Charged Blast off while Focusing Iris and other buffs were up.
Anyway, this is probably a non-problem for many, and I’ll probably be called a nitpicker like usual or accused of causing a nerf, but I noticed it and thought I’d ask:
Is it intentional that we can spec into almost the entire Devastation tree? I think I get 1 more point from this. (Ignore my weird setup, the talent shuffle is taking getting used to lol).
Like, 2 of the ones I didn’t choose are Deep Breath talents, which as discussed last week, is pretty much useless right now in its current state, even disregarding the target reticle.
Which means I only won’t be able to grab 8 useful talents, 2 of which are 2 pointers. Again, probably a non-issue for most, but compared to other specs, which have 10+ they can’t choose, it’s a decent improvement. For instance, if we take Survival, and grab as many 1 point talents as we can, we’re left with 12-13 untouched talents, almost all of which are 2-3 points. Which means even taking into account the 2 Deep Breath talents, they have almost triple the amount of untouched points as Devastation. Other specs are similar to a degree (though Survival is the highest due to the amount of 2/3 pointers if I recall from my tinkering). Devastation seems to be a rather low outlier right now?