Based on changes from the 7/26 Alpha build - here’s some more feedback.
I’m thrilled that the feedback was implemented to change the penultimate nodes in the Preservation tree to be two point nodes - that feels so much better! Also really happy to see the 6 essence talent make it into the spec tree as well - would be happier to see it in the class tree, but thrilled to see it either way.
Exhilarating Burst - the new position of this ability feels bad, it’s gated entirely behind Emerald Communion and it’s subsequent talent to buff it. Which doesn’t feel great - I said in my previous feedback that this spell feels like a pvp button, and I don’t see it being something that you take in raid, but Exhilarating Burst feels like a mandatory raid talent. There’s no obvious synergy here, and I’d like to see it swapped with something like Lifebind - a button that feels like it would be played normally in PvP.
Essence Burst seems to be bugged in some instances/ Characters - the tooltip on Wowhead, and on one of my three evokers on Alpha, shows that it only stacks once, but on my other two evokers (and a few people I’ve collaborated with) it still shows that it stacks twice. I’d like to see it stay as stacking twice, so I’m not sure if this is a bug or a feature at the moment.
Spiritbloom - with Spiritbloom’s echo interaction being gutted, the button feels more normal in terms of power, and it still feels like what you’ll press the majority of the time in small group scenarios for healing - m+ and pvp(pvp is a guess). However, it’s now fully possible that you could ignore this button in a raiding scenario - the mana cost now feels too high for the output that it provides, and you may not even invest the talent point into buffing the button just due to it’s power level. However, because of where Exhilarating Burst is located, you have to take it. That makes it a 3 talent point investment to get this absurdly powerful ability. Is it worth it? Maybe. Does it feel good? No.
Convergence - an interesting ability, and may make temporal anomaly worth pressing, but it feels like a large investment to buff a currently lackluster ability. Temporal Anomaly feels like it moves too fast, and doesn’t heal enough. Buff the ability a little bit more and we might get to a point where it’ll feel worth pressing. Also make it go slower, this thing is running a marathon to get away from anyone who needs healing.
As a whole, for raid healing specifically, Bronze buttons almost unanimously feel under tuned. The exception being, naturally, Rewind, your raid CD. Reversion feels undertuned, Echo, now with the SB interaction being removed, feels weak in an AOE healing environment, and Temporal Anomaly feels undertuned.
Energy Loop still feels like a useless talent - I’m glad we don’t have to take it, but it would feel better in general if it just…wasn’t there.
Currently the middle of the talent tree feels a little lackluster, and I’d like to see some buffs to things like Lifeforce Mender, Golden Hour, Time of Need, Lifebind - none of these abilities feel great to take, and in a lot of cases I’m just putting points into Lifeforce Mender to unlock the 20+ talent point area. If you could move some of the power from there to the middle, it would feel a little bit more balanced overall.
Overall making a lot of changes into the right direction, there are just some more changes that can be made to make the spec feel even stronger.