Feedback: Evoker (Dev/Aug standpoint)

Hey there,

Been a while since I’ve picked up the evoker. Played all of beta and taught many folks the secret tidbits of devastation while doing many fun duels and meeting people during that time. However it was pretty blatant and still is unfortunately with recent testing that devastation is still lacking. Just want to provide insight again to how we can improve our new class that ultimately lead me to lose interest in dragonflight.

  1. Survivability. Now I already know how this subject is gonna go. But let’s not kid ourselves here. Dev needs something more. And whether that be giving blistering scales across all specs for now then so be it. It is clear that this is an issue since beta to this point now.

  2. Range. I know the developers of this class were proud to try something different and that is by all means welcomed. However it is clear now through trial and error that mid range caster isn’t cutting it so much. Unless you’re willing to either have more charges of hover or have certain spells and empowered spells to be cast while moving as baseline.

  3. Deep breath. Man this should be the coolest ability to press and the most rewarding spell to press and it really shows that no one wants to even look at it for the simple facts that it’s clunky, it’s low damage output reward especially for single target, and makes you vulnerable. You may fly into a bad spot or you simply can’t use your damage mitigation on a already paper thin class. My suggestion is to have damage mitigation built into it as priest with ultimate penitance. Not only that but the evoker talent recall allow the evoker to upon recasting deep breath within the next 5 seconds to deep breath back to the starting location upon initial Activation. This would solve damage rewards. Survivability. Cc. And just make it worth the press.

  4. Talent tree audit. Dev specifically needs a talent tree audit we need to sit down and figure out what is necessary at all times or where can we best put talents in the talent tree to make builds have more variety or be able to choose the things you really want and need. I find myself having way more builds for every little situation on Dev then what there should need to be. It just needs better flow. Evoker talent tree is almost there but should have some attention to it.

  5. Another ability. Dev and Aug especially lack something. It’s just lacking something. We all know it. It’s been the elephant in the room since day one. Whether that be another build or spender spell or more survivability toolkit. Or all the above. It’s just missing something. Something that I would suggest for this is to build upon the rescue spell. Let there be a talent called Self Rescue. You will be able to fly to a designated point every one minute using rescue and benefit from twin guardian for 15 seconds. Solves cornering issues in a pinch and survivability.

  6. Last but certainly not least CC. We need instant CC if we’re going to continue down this road with poor survivability. Whether that be something like dragon breath from mage or just something to get the zug zug away or to survive a little longer against ranged or secure a kill from the healer.

I bring you this bit of feedback in hopes to make this class to be as good as we have always wanted it to be. Just some ideas from another angle and I hope you consider it.

Regards,
Ban

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