Ok, I see what you’re trying to gain now.
But I think in order to get close to what you want with double capstones, we would also have to move
Blood Frenzy back to its current location in the choice node, otherwise, I think that would work out to requiring 32 points, 1 too many.
But I do wonder once we are tanking in a non-trivial situation, would we be in a position where talents like Layered Mane, Reinforced Fur, and even Survival Instincts (Rank 2) would come into play and the goal of two capstones would be impossible?
I do think we could leave the GG and Moonfire talents where I suggested and instead to accomplish what you’re after, we could instead:
- Swap Tooth and Claw with Layered Mane
- Swap Vulnerable Flesh with Reinforced Fur
- Move Blood Frenzy back to its current position
This would give you access to both capstones in the same way, but I really feel like Blood Frenzy itself needs to be higher in the tree, and much more accessible. I wonder if it would work if we instead swapped Innate Resolve with Blood Frenzy in the current tree. It wouldn’t change the pathing you’re trying to get, but it does solve the issue with wanting to have access to this talent much earlier in the tree, where it’s a much more critical part of gameplay than buffing Frenzied Regeneration’s healing.
What do others think?
The benefit is now you can get access to Survival Instincts (Rank 2), can safely give up Gory Fur, and still get the benefit of the Layered Mane and Reinforced Fur talents, while also getting some good damage amps and access to two capstones.
I could also see perhaps adding a connection from Stampeding Roar down to Twin Moons on the left and Reinforced Fur on the right in case someone wants to sacrifice Galactic Guardian and Layered Mane point allocations for something else in the tree, looking something like this: