My intake for playing balance druid a little on the Beta:
New Eclipse system:
the way star surge extends your eclipse is nice, and allows you to keep your increase of Damage during a certain amount of time, and burst, while also allowing use of any pooled Astral power, the flaw of this is it has a random RNG element, and you need to fish using the opposite affinity spell to proc the Eclipse you are looking for, would love for a true Pendulum, if this could still happen? where it would just swing back and forth,
while casting wrath can proc Lunar Ecplipse, and Solar Wrath a Lunar Eclipse,
the power difference between them is quite big and will make for a fishing type of playstyle, where you do not cast the other spell, to make sure you proc the right eclipse, due to there possibly being an internal CD on ecplipse procs.
During CA it Procs both Eclipses, which is nice, but starsurges during CA will not extend your eclipses unsure if this intended, allowing it to extend them during CA will allow for an extension to your burst window through RNG/Luck or playing better, which i think would be a nice addition.
likewise, after CA is finished, there seems to be an internal CD, where i don’t get an eclipse again for at least another 30 seconds. unsure if this is intentional, but going 30 seconds without seeing one of our Core mechanics due to the new changes isn’t fun.
The burst window is currently insane for a Balance druid, but outside of our burst window, i feel i am lacking in any sustain that we may have, if i get unlucky on a single target with proccing the wrong eclipse, or vice versa on a multi target, the New change to starfall, having it cast as an AOE around you in 30 yards on all targets is a nice change to help increase our AOE capabailities, but it is lacking support.
Lvl 15 Row:
with the way astral power now works, through the extension of AOE damage using starfall, and the increase of Eclipses Through starsurges, All of our talents as Balance are closer in line to each other, but this also makes us want to possibly take the more controlled forms of Astral Power regen more often, due to it allowing us to extend a burst window, or instigate a burst window.
lvl 35 Row:
where typhoon was Made Baseline, and we got heart of the wild, i can see there being no other option for a M+ or a Raider in that section, just due to the increase it gives to Every single Affinity we choose, it kind of locks in that spot for us,
Lvl 40 Row:
I like the change to Soul of the Forest, it puts it more in line with Starlord, and Chosen of Elune, but just due to the increase of our Burst window, and Starlord being so good, i dont think we will see Chosen of elune picked unless there are tight checks, and we get a change to our scaling to make Crit more enticing,
Lvl 45 Row:
Stellar drift with the new change to Starfall, now makes this more or less the go to Talent, in most situations, it allows us to cast while chasing down targets, it allows for so many more playstyles, and has lowered the use of Twin Moons and Stellar flare a fair bit, Twin moons will still have use on multi target fights, and so will stellar flare on single target, low movement fights, but stellar drift should outweigh on heavy movement fights, just because of the recent starfall change.
Lvl 50 Row:
Shooting stars is still, a favourite for me, it allows a nice playstyle, and ties in well with Fury of elune in this row, for sustained, and burst AStral power regen, the only outlier i can see in this with the changes to balance druids is New Moon, this talent does insane amounts of Damage at current when in Full Moon, and allows for some nice Burst Damage to Astral power Regen, to Eclipse extending for very little effort, maybe changing New Moon to do less damage, would bring this row more inline with each other.