This is just my idea on a possible change to how Feral functions. I am not a game designer so feel free to dislike it or point out issues.
I think it would be cool to change rip to act more like old (BFA) Lock UA where you can have an unlimited amount of them on a target and then have bite either scale with the number of bleeds on a target or have it act like death bolt where it does a percentage of the remaining bleed damage.
I think this change would keep with the feral fantasy of bleeding a target to death while moving feral into something more interactive then the current build (and very different from feeling like a discount rogue). The rotation currently is start encounter getting the best rip possible then using saber tooth to never have to reapply it again and just biting on repeat. With this build saber tooth could stay the same refreshing your lowest time remaining bleed on a target. It would make the gameplay style more engaging as you try to stack up as many rips on a boss as possible and snapshotting windows to get big bleeds going and trying to get as many out as possible.
Affliction had the problem of being bad at AOE but with the addition of our aoe rip this problem is solved and being able to stack bleeds with it would be extremely satisfying.
Overall I just want to hear from a Blue on whether Blizzard is doing anything more for Feral. Even a simple “yes we are working on it or no we are satisfied here is why…” would reinforce the idea that Blizzard is listening to feedback and communicating which they have said countless times during BFA they were working on improving. Ion’s interview where feral was brought up and him saying “They got a change to BT” when the interviewer made a joke about feral did not give me confidence that Blizzard intends to do much to fix the Feral is a Meme meta it has been stuck in all of BFA.