Primary Concern: Eclipse feels weak.
Lv 15 Row
Nature’s Balance: Still still feels like a very comfortable talent. Feels really good with the reduced time to gain Astral Power and the reduced cost for Starsurge.
Warrior of Elune: I still think this is a bad talent. It was nice situationally through BFA for burst, but overall(so far) Starfire and Wrath feel very weak rotationally even with Eclipse active.
Force of Nature: I loved when this was just part of Balance, I would personally prefer this to go back to baseline Balance without the Astral Power generation. It’s a very nice utility for M+ and sometimes even raids, especially on a spec that could use a little more utility with their long cooldowns.
Lv 40 Row
Soul of the Forest: This talent adds something to Eclipse that I strongly believe is mandatory, 3 seconds on Eclipse. The 5% cast reduction on Wrath/Starfire isn’t that big of a deal with how little damage they’re currently doing, but 3 seconds on something that only has a 9 second base duration with a 30 second cooldown is pretty strong imho. Overall this feels weak with an effect that should be baseline for a fluid feeling spec.
Starlord: Nothing has changed from BFA, it’ll still be fairly weak early in the expansion and get better the longer the expansion goes on with more gear(and probably legendaries/soulbind trees).
Incarnation: Chosen of Elune: I think this got a pretty nice buff with making Alignment give crit chance. This giving Haste and Crit for 30 seconds instead of Alignment which only lasts 9 seconds now(12 with Soul of the Forest). I think this might even end up better than Starlord late in this expansion.
lv 45 Row
Stellar Drift: I really wanted to say that I’m really excited about the return to old Starfall. This talent really adds flavor and I think it’ll be really fun if it’s balanced well.
Twin Moons: Basically the same from Legion and BFA. I see this potentially getting less play with how strong Starfall is at the moment, thus making Stellar Drift the optimal multi-target. I think it might have some potential for 2 target only, but it’s very uncommon for encounters to regularly only have 2 targets.
Stellar Flare: I think the scaling might be off, but it’s damage output feels low. I think it’ll be taken for Single Target based on the options in the row, but it might even lose out in single target to Twin Moons.
Lv 50 Row
Shooting Stars: Still feels like a very strong passive despite the Astral generation being cut. I think it’ll be optimal in 2-4 target situations.
Fury of Elune: I think this is going to contest on a situational basis with Shooting Stars for 2-4 target. I think it’ll be best talent in the row for single target.
New Moon(Moons): This talent still feels like it’s in the wrong row. Balance can already feel fairly clunky if you aren’t able to proc Eclipse properly. This adds to the clunky feeling of Balance and I don’t see it having a stable place on the rotation without it potentially adding to Eclipse somehow.