Some feedback regarding the Balance druid legendaries that was added in the previous cycle, after having played with it for a week.
I’m torn on this. It’s hard to give this legendary a good opinion with such low stats we currently have.
One of the most annoying problems: Convoke the Spirits does not proc a stack of ED (if it casts Starsurge). It would be nice QoL if my first Convoke could setup max stacks (as it will almost always cast 2 SS)
Currently, this legendary is anti-synergistic with some of the issues the spec has, being mostly: Haste scaling.
- ED, like it’s Legion counterpart, rewarded Haste to a high degree until you were at the point you could comfortable maintain the desirable uptime. However,
- Starfall still does not scale with haste. It is a flat 11 ticks over 10 seconds (with Stellar Drift) regardless of haste level. No tick rate scaling or partial ticks like many other “over time” effects in the game.
- So together we essentially get a situation where if you gear for ED, it feels a lot worse to cast Starfall. If you gear not for ED, ED becomes kind of miserable to use.
- Convoke also doesn’t scale with haste, you cast a static 16 spells over a static 4 seconds. One of those changing to be haste-scaled would be a nice change.
There’s also some anti-synergy in that you don’t actually want to have 100% uptime, because that would imply Starsurging outside of Eclipse, this also sort of leans towards a playstyle not entering an Eclipse before being max AP, even if that means casting abilities that don’t count towards an Eclipse
The ED rotation isn’t fleshed out, so this is all speculative and subject to change, but it currently feels and seems like it will continue to be awkward to use in the class’ current state.
If the intended use case of this legendary is to never be used until second or third tier level of secondaries (when we can have a healthy amount of haste and mastery with no real loss of the other), then this is potentially fine as-is.
Balance Runecarve 3
I won’t lie, this legendary is really satisfying to use. It looks to pair with Convoke ludicrously well too. It feels like our best legendary by a good margin, with Oneth’s being a little bit behind.
However, upon playing with it for most of the week, it became more and more apparently how weird this legendary is to the rotation. Because you gain its benefits on entering Eclipse, you are rewarded for having low duration eclipses to maximize the uptime of the buff.
Disclaimer: The points below may not even be bad design, it’s just food for thought/discussion going forward.
We may end up casting Starfall on single target (with Stellar Drift) – Because we’re rewarded for the shortest length Eclipses, we don’t actually want to cast Starsurge, since it will extend our eclipse and lower the buff’s uptime. The only Starsurges we cast are during Convoke and Incarn/CA
Soul of the Forest becomes a dead talent just by using it – for similar reasons as above, SotF extends our eclipses by default and devalues the legendary by a lot.
Convoking in your CA/Incarn becomes mandatory – Since convoking a regular eclipse will extend to upwards of 30-40 seconds, it’s actually a DPS loss to cast Convoke the Spirits within a non-Incarn/CA window since that’s 30-40 seconds we won’t benefit from the crit buff.
Other minor notes to this build, though:
Benefit: Almost 100% uptime on Starfall for permanent movement casting
Benefit: It makes our burst DPS unrivaled (particularly ST) with Incarn -> immediate Convoke, similar to how something like double on-use fire mages works now
Benefit: Eclipses feel really, really good to enter now
Downside: Focusing priority targets with SS lowers our ST dps a fair amount
To wrap-up, some notes about potential changes/tweaks/fixes/whatever for the Runecarve legendary stuff I mentioned above.
- Option 1: Nothing. The legendary does feel good to play and is really powerful, even if it has some weird quirks to it. Diversity isn’t necessarily a bad thing.
- Option 2: Make the crit scale with duration, instead of decay after X seconds. So instead of 105% decaying every 15%, make it start at 0% and gain something like 2-5% crit per second in an Eclipse. This would reward the (what I assume is) intended gameplay of Eclipses
- Option 3: Remove the legendary and bake something similar into Eclipses baseline. It’s kind of weird that I need to wear a legendary for Eclipses to feel satisfying to enter.