So, now that I’ve played SL Balance as in an intro character, a max level character, a few other premade SL characters and an imported character, I have to say that I really dislike Eclipse in its current form, at least for leveling and open world content. Most non-elites die too fast for Solar Eclipse to be useful, and for rounding up enemies and using mass AoE, it feels like extending Lunar Eclipse with Starsurge is way less effective than just maintaining Starfall. Also having Starsurge tied to the Eclipse empowerments disincentivizes me, personally at least, from using Starsurge outside of an eclipse for fear of “wasting” it. And while this might be due to my hesitance to use Starsurge outside of Eclipse, Starsurge feels like it’s lacking heft, even when it crits.
It’s quite possible that for dungeons and raids the current Eclipse will feel alright, but for just running around wrecking up the place, I feel like it’s less an ignorable mechanic than a mechanic that you really have to strain to work into your rotation, so for outdoor content it’s not really useful or fun. And I don’t know how to make it more enjoyable.
But I’m on record as never being a fan of Eclipse, and I’ve been in the Balance game since all we had was Hurricane. I think this is the best version of Eclipse that we’ve had since Wrath, but that version of Eclipse was barely comparable to all the others we’ve had since. I don’t think “Eclipse as the core mechanic” has ever worked well, and I don’t see it working well this expansion either, at least not in its current form.
TL;DR - I feel like Eclipse as a “core mechanic” is too awkward/clunky to fit into leveling and outdoor content.