Some assorted minor changes in an upcoming build, just noting here:
–Convoke the Spirits can be channeled while moving, in all forms.
–Adaptive Swarm (damage swarm) will try to favor targets that have Moonfire or Rip active. It will not, however, merge/stack two swarms together if it can avoid it. The healing swarm was already pretty smart and there are no further changes to it right now.
–Bloodtalons: trigger changed from “use Shred, Rake, and Thrash” to “use any 3 different generators”. Continuing on from a lot of feedback on this, the goal is to make it more flexible, and cause fewer rotation clashes, while still requiring a moment of planning to trigger.
–Runecarve currently called Druid Runecarve 3 on beta (DoT/HoT tick rate): this was incomplete/ambiguous in the last build, but we are trying a version that compresses both tick rates and durations, taking from old abilities like Jagged Wounds and Glyph of Rapid Rejuvenation. That should be in and working next build for testing.