First I want to mention the change to Swiftmend feels really bad for Guardian. I loved being able to shapeshift out of bear form, pop a swiftmend on myself or party member, and quickly go right back into bear from. This type of versatility is part of what made druid fun to play despite its rather basic tanking “rotation”. Please reconsider this change for non resto druids at minimum.
Some of our talents feel out of place. This problem was created by attaching Typhoon and Vortex to their respective affinity. You created 2 completely unnecessary holes in the talent tree that were replaced with talents that don’t fit the theme of the talent tier they were placed in. Renewal should not be competing with movement talents. Heart of the wild should not be competing with CC abilities. Please revert the changes to Typhoon and Ursol’s Vortex and make renewal and heart of the wild baseline.
Dead talents. Lunar beam is still awful. Not sure I can really give any more feedback on this that hasn’t already been said a hundred times. There are going to be even more dead talents in Shadowlands because of the awkard positioning of Renewal and Heart of the wild.
Maul still feels weird. I understand the design goal of giving us a rage dump when we don’t need to use ironfur but it still feels lacking. The baseline guardian tanking feels like it needs one more button and maul seems like it should fill that void.