Balance druid feedback - first impressions
Long term balance druid feedback - have been playing balance since WotLK and experienced every different iteration of the spec
Stampeding roar and typhoon baseline - Yes. extremely welcome additions.
The core single target rotation of Wrath/Starfire + starsurge is OK.
The rotation flows well, and is very predictable.
Eclipse is interesting at first, but ultimately, due to high uptime, i feel this effect loses its “wow factor”. The proc happens, and you continue on autopilot casting the same spells you would be anyway. If eclipse was not part of the toolkit, i dont think it would ultimately affect the spec that much
Eclipse does add a “challenge” of being in the right eclipse at the right time. This may be seen as interesting, but as in prior expansions may lead to odd cases where you simply do not want to trigger a new eclipse
Dots do not seem to fit well into the single target rotation. They lack any form of interaction with the spec whatsoever outside of shooting stars and the starfall dot extension. - should we cast during eclipse and lose out on increased builder damage? should we let them drop and only recast out of eclipse?
The Aoe rotation maintaining dots, extending with starfall and then building astral power is enjoyable.
Managing eclipse throughout the redotting/extending process during aoe appears simple enough
- Natures balance appears quite weak at first glance. passive option, with “math” making it the best choice, or not the right choice.
- Warrior of Elune fits nicely with the eclipse mechanics. Enjoyable to use during Lunar eclipses
- Force of nature appear strong and great thematic ability still. Fun to play
T25: No change
- Really like the additional utility brought in with these rows. i left similar feedback in BFA beta, and im glad to see it implemented. Being able to pick up ursols vortex alongside typhoon and mass entangle make you feel like you are a master of control. Really happy with this
- Bash and Mass entangle remain fine.
- Heart of the wild - LONG cooldown and LONG duration. i will probably give this one a miss, the days of HotW tranquility from boomies is gone, and unless fights are designed around this effect (or other similar “tricks”) i dont see an incredible need for this.
- Soul of the forest: Could be interesting/fun to be in eclipse for the extended periods on occasion, but ultimately i feel adds to the issues with the rotation. Now we are in eclipse for even longer, casting the same 2 spells for extended periods of time, and dots seem to not fit in even more.
- Starlord : passive haste gain is a stable choice and doesnt require too much management to be effective. ultimately not the most “fun ability” but i dont feel this contributes to any issues.
- Incarnation: no real change here, very powerful 3 minute cooldown. feels great to use.
- Stellar Drift - Makes multidotting and starfalling feel great. Takes the pressure off building asp between starfalls and allows osme extra surges in, combined with the movement. Great ability.
- Twin moons - no change
- Stellar Flare - another dot to manage, and another dot detracting from eclipse. Does not benefit from starfalls dot extension, severly limiting the number of targets this spell is useful on. even on 3 targets this begins to feel not great.
- Shooting stars remains passive and a decent choice for a more passive gameplay.
- Fury of Elune - fun to press, nice cooldown. seems to fit well.
- Moons - another spell that doesnt tie in to eclipse. Finding the time to cast this feels odd to me when the goal is to be back in eclipse. The long cooldown kind of detracts from the big impact.
Overall i feel like the base rotation is OK, albeit a little bland.
Very little in the moonkin toolkit is available to spice up the rotation much, and many aspects seem to contradict or go against the idea behind the eclipse proc.
Dots appear to be taking a back seat for moonkin and do not tie in well with the spec currently which is unfortunate, so i would hope to see something done in that area. Maybe an extension of the eclipse mechanic that applied to dot refreshes within their respective eclipse.