Building on a point earlier in this thread about extremely short distances, it would be nice to be able to spend, say half a vigor point to essentially have a really big jump that can become flight
This is a great call-out of a few distinctions between “flying” and “dragonriding.” We’d like to slot dragonriding into its own unique space without crowding out flying, so it feeling like an investment is in the desired ballpark. How much of an investment is definitely something we’d love to hear continued feedback on, especially as progression comes online and as players get more used to the feature.
We’ve found that this is a big part of the appeal of WoW’s flying, so pulling that into dragonriding would encroach on that space too much.
Oh I think you might like the progression then! (And good note about that balance.)
Also, we’ve also seen a request or two from testers to drop the cooldown on Soar for testing purposes, and we don’t think that will be necessary to get the whole system well-tested. We’re getting great bug reports, and we thank you very much for them.
Will later levels of dragon riding be tested later on? I think part of the issue we’re facing is that we’re seeing what it will start as, versus where it will be?
I have asked for this once, but I feel like this response misses the mark. The reduced cd ask isn’t about us asking what is necessary for validation of a feature, just an ask to not waste my time if I desire to go the extra mile. Trying to file reports on specific slopes that cause issues, especially in the old world, is more time consuming than it needs to be with a 5min cd. That’s all.
The courses I’ve come across so far are a bit too linear long term or rather on a similar plateau. Goofing around in the old world (with the Dracthyr soaring) I could pull off things like this:
I hope you are planning on future courses that are a bit more intense.
Please don’t sleep on the popularity of base Dragonriding through the Dracthyr Soar. If you won’t implement a “Running Wild” for Dracthyr that allows basic flight, please lower the cap on Soar, because people love it and are posting it whenever they can to showcase how fun it is to fly as a dragon-person through the old world AND new world.
Please don’t squander this opportunity. People are having a great time with this, and not in a way that puts other players at a disadvantage. If that is the thought of the dev team, I would love to argue with them on this: I can see a case where people think “oh, people will feel obligated to play a Dracthyr if Soar is lower CD” but no, there are many cases where Soar doesn’t work because the character isn’t on high ground.
Most uses of Soar aren’t based on player convenience or utility: it’s just players having fun. Please just let us have that.
One small thing on Dragonriding races: It would be a great idea to fill up your Vigor bar when starting a race. Most race points in Azure Span require using 1-2 Vigor to reach, and then you’re there waiting a minute or so to have a full Vigor bar for the race.
Mine were refilling at the start of races today when I tried it.
I’m a real big fan of this system. I’m having a much more fun time getting from point A to point B.
If the Dragon Riding Races don’t have a guild/friend leaderboard, that is an enormous throw. Slap a leaderboard on those things. Instant Content™.
For something I was skeptical of when it was first announced, I am really surprised with how much fun this system turned out and think it will be a great feature.
Some of my pros have been how much fun it has been to just fly around and learn the system. I feel it adds depth to flying in the sense that it makes me think about the path I will take to maximize how long I can stay in flight. I also believe this promotes zone exploration as I found myself flying around the zone to figure out the best places to get momentum, takeoff from, etc.
I have also really enjoyed the various time trials scattered throughout the available zone plus the two different race options each provides. As mentioned above, I think a leaderboard would round out the system perfectly.
In terms of feedback, I agree with others that being out of vigor and stuck on the ground while it recharges, especially in a crevice region surrounded by cliffs where it would take 2-3 vigor charges to escape, doesn’t feel great. I think a free charge on takeoff (outside of time trials) or a slightly shorter re-charge time (closer to the 15 seconds of Thrill of the Skies) would fix it for me. However, this may be a moot point once the upgraded flying is available for testing.
Overall, I think the system is a ton of fun and along with the time trials and customizations can easily be expanded upon. While I don’t think it can ever fully replace flying as we know it today, I am excited to see what fully-upgraded flying is like and how the system evolves.
The Dragonriding time trials/racing are extremely fun. Had a blast last night where a friend and I were talking to the NPC to start the race at the same time and race against each other for a few different courses. It’s cool to see them on the minimap or map and seeing them just closing in on you on the map or zooming far ahead.
Current iteration appears to be displaying the “current” and “next” rings, with a dotted line pointed or aimed at the next rings on the course. Personally, I would like to see the current & 2-3 rings would be more comfortable for players with the track, but could understand if that might be too noisy or too much clutter for players. Not sure if this could be an option or something that can be adjusted either by UI, console command, or technical design.
Hitboxes for the rings & powerups seem to be very generous and bigger than the animation itself.
For replay value, possibly already thought of already and might not be available, could be a daily or weekly kind of event where multiple players can enroll/queue up and all race at the same time (rather than individual interactions to click on NPC and start) for something fun, maybe XP on an alt as a daily repeatable quest)
Potential bug which may have already been reported and possibly a known issue internally, first race you complete of the day appears to not accurately display/show your completion time at the end of the course (if completed)
Overall for this specific feature, it is extremely fun not just for the racing/time trials but for movement around in the zone.
After doing all of the Dragon Races on Advanced (Gold) I feel as though Surge Forward needs to be a bit better.
It’s slightly better to use Skyward Ascent and maintain a steady angle for speed which can be quite motion sickness inducing.
The races as a whole can be quite Motion Sickness inducing too as I’ve had someone with Motion Sickness watch my races and they said they couldn’t deal with it.
On the note of the Dragon Races specifically, when you fly through a Vigor node it takes a second or two to gain the Vigor which is slightly annoying.
I definitely noticed this as well while trying to get the lowest time I could on almost every course. The only time I really find myself using Surge Forward is at the very end of a course to fly into the finish if I happen to have a Vigor available when I get there.
It’s a little hard to tell without a way to track my speed and times at each ring, but it seems like it’s faster to use Skyward Ascent to go up and gain a lot of speed at the start of a course even when the first checkpoint is nearly directly below where you start.
I have been testing soar a lot and figured I would post my feedback here as well since the dragon riding mounts also have this issue.
The sound effect from reaching max speed is really grating. It sounds like being on a flight right behind the engines and I really think it should be something different. Eventually the novelty will wear off and this will bug many people I think. I dont want to have to hear REEEEEEE all expansion
The visual effects in general I think need to be toned down or have an option to tone them down.
I was fiddling around with using raid markers to make race checkpoints in the old world. I think a really good opportunity for player created content exists for an item or a feature that can allow players to create their own courses while in a raid group. Either by modifying the raid world markers to be larger and more visible in the sky, or by some kind of engineering item you can use on a flying mount to make rings. People will do this on their own but it would be cool to see support from the game itself for people to make their own races.
If there is a way to give players the same race course features/customization as exist in the azure span races it would be quite a sizeable amount of player driven content. Maybe through engineering? Place a blingtron down, set up the checkpoints, and then invite people to try your race? A lot of potential if we have the tools.
I did something like this in another game years ago as a addon with Gliding and Vehicles for racing.
I just don’t know if Blizzard would want to do something like this where by allowing players to add entities allowing for course interaction, tracking, and goals for courses on the UI / 3D environment. The amount of work, even for a user addon is quite heavy to allow course browsing and sharing. Having done this before myself with help on the DB/Hosting side. Would it be cool to have ingame, very much so!
That’s a good point. If it is not in the man hour budget for something like this, maybe addon makers could develop something that functions in the same way. I wonder what they would need from blizzard’s end to make checkpoints for racing.
I have 2 hopes for dragon riding. I am already sold on the physics and it is very fun.
That we will sometime soon be able to use this feature in the old world in a timely manner. Maybe after 10.1 or 10.2?
That we will eventually be able to select older mounts to use with the new physics. I wouldn’t mind if the animations are janky either and I hope that isn’t a limitation that’s preventing us from using older mounts.
If you guys create a mount equipment item that turns an old mount into a dragon riding mount it can be a two birds with one stone solution. People who don’t want their flying changed don’t have to use it, and those who want to use their favorite mounts with the new system also now have a way to do it.
I hope the team has the courage to keep pursuing fun features like dragon riding and not listen to feedback that is unnecessarily negative. This feature is already a home run.
In this next build, you’ll notice some new functionality!
- Dragonriding now features advanced turning tech that helps the drakes feel more weighty and turning more of a decision
- While boosted to very fast speeds, new tech will adjust the camera’s FOV (this can be disabled with the “Reduce Camera Motion” option inside the “Motion Sickness” section of the “Accessibility” menu)
- Dragon Glyphs are hidden throughout the skies over The Waking Shores! Fly through them to unlock achievements (and points for the Dragonriding Skill Track)
- The Dragonriding Skill Track is now accessible at the dragonriding trainer at Skytop Observatory (Lithragosa)
- Not all skills are displayed or implemented, but the player may earn points by collecting Dragon Glyphs and spend them for progression
- The Renewed Proto-Drake is now customizable in the Rostrum of Transformation
Thank you again for continuing to give feedback and suggestions as we continue to make our way through alpha.
Found the multiplayer race in Waking Shores - Yay multiplayer! It’s very hard to test it with all the disconnects though. Haven’t been able to complete a race yet