… No, I said I don’t remember the exact source, because it’s been a while.
They did say that they were mostly moved onto the tuning phase.
You seem to be misunderstanding what I’m saying, because I’m not saying this is good. I’m saying we’re probably mostly getting what we’ve got for 12.0, which means aside from damage tuning and hopefully defensive tuning Devourer is stuck with this for a bit.
Off of what? I didn’t say anything about being off for the holidays, just that Blizzard themselves said they were pushing into tuning.
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Developers’ notes: As Midnight transitions into beta, tuning will quickly start happening at a much more rapid pace. We are working to get things into a better tuned state to ensure quality playtesting and feedback from both internal and external sources. This tuning will come in various stages and won’t all happen at once, but a few notable changes are happening that feel worth discussing slightly more:
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Several classes will see some generic increases or decreases to their overall throughput amounts. Most of this right now is to coincide with “zeroing out” some passive modifiers attached to the class or spec that was adjusting their throughput. Rather than continue to tweak this number up and down, most of them have been set to zero. In some cases, we adjusted the spec’s tuning up or down to compensate for the change. In other cases, we felt it was ok to not adjust the spec’s throughput and just return the values to zero.
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Melee classes are starting to see an increase to their auto-attack damage dealt either in this week’s update or in the coming week’s updates. Auto-attacking is a part of melee characters, and we want to make sure that an appropriate amount of damage is being attributed to your auto-attacks while engaged in combat.
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All healers had a 20% increase to their damage dealt this week. We are monitoring the rate at which they can complete content while solo and felt that a boost to their offensive throughput would be appropriate.
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For the full list of class changes, please view the class notes throughout Alpha in the previous replies in this forum
Here, now that I’m at my PC. This was posted back in November. Tuning happening more rapidly has coincided with reduced meaningful changes to core gameplay, so I don’t feel like there’s a reason to disagree there.
I’m not saying this is good, either, in case you are operating under the mistaken assumption that I am. This is bad for the overall health of classes’ gameplay. It means we’re getting what we’re getting until probably 12.0.5 at the absolute earliest, if not 12.1.