Wow! So there’s an awful lot to unpack here, and I kinda like the idea behind most of this.
I’m extremely concerned here; history has been known to repeat itself, and that has always been the case for 2H Frost. Isn’t dumping an enormous amount of damage into Obliterate something that will, long-term, result in the same massive scaling issues that have always plagued 2H Frost?
Obliterate doesn’t exactly scale with anything except for Versatility (and Haste, I guess) and dumping this much damage into an ability that is notorious for scaling very poorly with our secondary stats sounds like a recipe for disaster, just as it’s been for many expansions now.
EDIT: I forgot about factoring KM Rank 2 into the equation here. That’s also pretty nice, but I still feel somewhat concerned that this just turns the 2H Frost playstyle into a glorified Obliterate bot. I’m bolding this but keeping the original part here to effectively hold my L for forgetting about KM Rank 2.
Neat! While the existing iteration of Soul Reaper is also incredibly powerful, I found the MoP and Warlords-style DoT-Execute hybrid to be quite engaging to play around with. I would really like to see this take on Soul Reaper get reduced to a 6 second cooldown to be more in-line with the older iteration of Soul Reaper, though.
Normally I’d take a large amount of issue with the fact that we’re losing a lot of on-demand resources thanks to us losing out on the current iteration of Soul Reaper, I feel like some of the other changes listed here noticeably help out in this regard.
That said, I see an issue with this being a talent in its current state; it doesn’t really offer actual rune generation which makes the Execute-style Soul Reaper feel extremely out of place on this row now. Please just make this baseline and add something else focused on resource generation in that talent row.
Gameplay-wise this has a great deal of potential. This doesn’t magically fix this spec’s numerous GCD-related issues (please just take DT off the GCD and get it over and done with), but it’s a pretty nice start. It reminds me of the likes of of the new Rune of Power compromise you’ve recently added in a sense.
However, Unholy Strike feels like it’ll be overwhelmingly better than anything else in that talent row considering how much it accelerates our rotation given this iteration, and this issue is massive considering what you’ve done to make that row more of a choice worth thinking about.
I hate asking for extra baseline abilities all the time, but this is something that seems so considerably stronger than Armies of the Damned or Unholy Pact in the vast majority of situations that I don’t see any other feasible solution.
That’s nice to an extent. Reduce its cooldown, please.
Looking forward to this, but I can’t help but feel as though it’ll inevitably fall into a bit of an awkward position regardless:
If this change is powerful, it doubles down on Night Fae offering an incredibly powerful Covenant ability and removes an AoE Runic Power spender from our rotation which is a massive QoL hit in and of itself. At least it’ll be a DPS increase for single-target no matter what, I guess… That entire row is an absolute catastrophe for any single-target situations.
If this change isn’t powerful, it remains perpetually eclipsed by the incredible Epidemic anyway.