I dont think that will happen. You cant move during it. You will have to have another cancel keybind to cancel it im assuming
Are yâall for real? If itâs shorter and hasted, it wonât feel like âdemolishâ. Itâll just be a crappier rampage. Like seriously.
If Arms Warriors are going to complain about Colossus this much, can you please swap it with Mountain Thane so Fury can have it?
From a PvP perspective, Fury would really benefit from Demolishâs anti-CC mechanics because we already donât have access to Bladestorm or Warbanner
Itâs really disappointing to find out that both of Furyâs hero talent trees will feature Thunderclap and Execute - spells we donât currently value because they donât mesh with our kit. (We donât spread Rend, we donât even want to drop a talent on Thunderclap, Execute doesnât interact with Enrage/Battle Trance/Slaughterhouse.)
But Demolish just has Fury spec fantasy written all over it
Mountain Thane I get, but where is the Blademaster instead of Colossus? The Hero class from WC3.
Instead of Slayer, how about Soldier or Barbarian or Berserker?
Shockwave seems like an odd choice to build a few new talents around. Slam on the other hand. Theres a wasted opportunity.
You could have this tree buff slam, having it end with the capstone turning it into a finishing move that does mad damage. Maybe a multi part attack animation that feels awesome.
I respect the hell out of this.
Or maybe it should work in a similar fashion to Fist of fury where you can move.
Or is this prohibitive to not being able to be pushed/knocked away?
Is this another one of those things where you put a âfakeâ tradeoff because of fear of this making PVP harder to balance?
Because I donât see why anyone would care about Colossus warrior being able to move when they use it.
Iâm all for them to have fun.
All things aside, thank you for giving some replies on things Kaivax
The best class fantasy for Protection Colossus would be to allow using 2h + shield. This is an ability that we have already had in the game in the form of Gladiator Stance, and ever since the idea of Warriors using a 2h + shield has been a massively popular idea.
I think the Protection/Arms Hero spec would be the perfect way to reintroduce the ability. As a Colossus youâre huge and unstoppable. You can wield the most powerful weapons and still defend against attacks. Your strength and size slow you down, so you have to choose when you want to lash out and start swinging your heavy weapon and when you want to raise your shield and hold a defensive stance.
The chefâs kiss: Have the Colossus sheath their weapon on their shoulder.
I love this idea.
Prot gains the ability to weild 2h+shield and Arms gains increased range on their abilities to go alongside with their increased size.
It really helps players like me that both play prot and arms, prot gains increased stats from 2h weapon, arms gains increased range (to what a rogue can get).
That brings up a good question on what range Demolish will be
Iâm fine with it if the payoff is worth it
If only we had CC as a warrior, like some aoe wave that shook peeps or something we could play immediately beforehand
Where was tclap mentioned for slayer? I night have missed it
Honestly if theyâre intent on making the rooted portion work Demolish should also have the following instead added to it.
Give it some magical flare, nature damage if you will (hear me out).
3 hits, 2 diagonal slashes that produce a shockwave of air slashes then a vertical overhead slash that creates a shockwave on the ground.
Give it a nice 15~20y range on it and target locks based on your primary target so itâs less likely to whiff.
That or make it also hold your target in place if theyâre CCable for the duration of the cast.
P.S. make it hasted.
Give us a hefty damage reduction during the channel or look to the Killing Spree ability for some inspiration.
All the damage a rogue would take while using the Killing Spree ability is instead distributed over 8 seconds after it ends. Taking damage over a period of time is pretty colossus-y imo if weâre concerned about flavor.
Thereâs even a node that gives us a chance to gain second wind when taking damage.
I mean the Global means we are already losing out on a good chunk of value from our stun damage window, 1.5 secs or less depending on haste, so if this ability is on the GCD it is another L for Demolish.
Talk about how unintuitive a new ability has to be if the only time it can be used in PVP is with another ability on the GCD. That is just the hallmark of a bad ability imo.
Eye beam on the other hand has about a 12 yard range and puts the DH into Metamorphosis for a short while, so even if you have to cut it short you still get a massive benefit AND you dont need to waste your CC to use it.
Post on a main you coward
my main on retail btw for TWCK-benediction
/10char
Itâs called setup, and you donât HAVE to use that combo, it just flows nicely.
wut
Would far rather Demolish act as multi-stage (Templar Strike), mobile channel, charge-up, locked-in series of blink-strikes/dash-strikes, or a combination of thoseâŚ
- Bladestorm already feels âblehâ at best, and it still allows movement, at least. As this is being sold presently, it may be the main factor deterring people from playing Colossus, no matter the appeal of its motif.
If it must be immobile, then it should at least more granular both in bankability and in allowing for movement, such as by building up to 5 charges (each 20-40% it current suggested eCD) and ideally spending up to all 5 at a time but with little loss for spending 4 at a time and some use cases for optimally spending less for CD-sync, movement, quickly applying flat bonuses, etc. Could even wrap the other stack mechanic into it.
Inb4 Eyebeam comparisonsâŚ
- Eyebeam has range. I can typically pop it from just outside of danger and still hit all I need to hit. Demolish is hard-targeted and, so far as we can tell, melee range.
ooo
taps chin Would a Wake of Ashes style cone be more acceptable (if it isnât already like that)?
Is it also going to have range like eye beam? As a tank are you going to fix mobs so they stop randomly walking behind me during the channel?
Being rooted in place while I swing my sword doesnât really sound like something a battle hardened veteran would ever doâŚ
Eye Beam and Fel Devastation are some of my least favorite abilities solely because they root you in place. They look cool and thematic but are functionally pretty disappointing.
At least Mountain Thane looks promising for prot as an alternative.
Demolish talent wrote
Unleash a series of precise and powerful strikes against your target and enemies within 8 yards of it.