FEEDBACK: Celestial Dungeons

Greetings!

Today, we’ve begun testing Celestial Dungeons in the Mists of Pandaria Classic Beta.

Celestial Dungeons are a new optional game mode.

  • Celestial Dungeons can only be entered by using the automated Group Finder tool, and they require a minimum item level of 435 to queue, the same as Heroic dungeons.
    • Developers’ notes: To get the intended difficulty experience, we’d appreciate your feedback running Celestial Dungeons with the Mists of Pandaria Classic Level 90 character templates.
  • Upon entering a Celestial Dungeon, players will be greeted by the August Celestials. Speaking with a Celestial allows the player to ask for their assistance, granting the player unique powers based on which Celestial they interacted with.
  • Each boss in Celestial Dungeons will drop 2x of a new currency, August Stone Fragment, per player. If players have defeated all of the other bosses in the dungeon, the final boss of each dungeon will drop an extra 3 August Stone Fragments.
  • Running your first Celestial Dungeon of the day will grant an additional 4 August Stone Fragments.
  • Every Celestial Dungeon after the first one of the day will grant an additional 2 August Stone Fragments.
  • There is also a rotating daily quest for Celestial Dungeons that can be picked up from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms, for an additional 3 August Stone Fragments.
    • This daily quest will never be the same Celestial Dungeon 2 days in a row, and it will never be the same Dungeon as the Challenge Mode daily quest.
  • The cap of how many August Stone Fragments a character can hold will be low at first but will increase with the release of each raid tier.
  • The August Stone Fragment currency can be used to purchase items from the new NPC, Avatar of the August Celestials, in the Shrine of Two Moons and Shrine of Seven Stars.
  • The original ‘Raid Finder’ items have been relabeled as ‘Celestial’ items.
    • For the remainder of this article, all instances or mentions of an item being ‘Celestial’ will be referring to the old ‘Raid Finder’ version of an item but with this new updated label.
  • Celestial Dungeons also brings with them new Achievements to earn.
  • Celestial Dungeons add various mechanics from bosses from the current raid tier to the dungeon encounters.
    • Developer’s notes: Aside from adding interesting mechanics and challenge to each dungeon, our intention is also to give newer players the chance to experience some of the current raid tier’s boss mechanics prior to entering the raids.
  • Players can earn progress towards their Legendary questline with a chance of gaining Sigils of Power and Sigils of Wisdom drops from end bosses in Celestial Dungeons while on the associated quest.
  • Players can earn progress towards their Legendary questline by defeating the Sha of Doubt and obtaining the Chimera of Doubt while on the associated quest.
    • Players can take the route of Doubt by declining Wrathion’s request to harness Fear.

To somewhat mimic how Raid Finder content was originally released, Celestial Dungeons will become available two weeks after the release of Mogu’shan Vaults. From there, two weeks after each raid is released, the Celestial Dungeon drops and the items on the Avatar of the August Celestials will update their tables to contain items from that raid. Upon first release, items able to be purchased include:

  • All ‘Celestial’ items from Mogu’shan Vaults
  • Satchel of Celestial Chance, containing a handful of Lesser Charms of Good Fortune and a chance at unreleased Mounts from the original Mists of Pandaria expansion
  • Commendations of Service for Justice Points
  • Valor Points

Once the Heart of Fear releases, no new items will be added to the vendor or Celestial Dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

  • ‘Celestial’ Tier 14 Chest Tokens
  • ‘Celestial’ Tier 14 Leg Tokens
  • All ‘Celestial’ items from Heart of Fear
    • This includes ‘Celestial’ versions of the bind-on-equip wrist gear that can drop in the raid

Once the Terrace of Endless Spring releases, no new items will be added to the vendor or dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

  • ‘Celestial’ Tier 14 Shoulder Tokens
  • ‘Celestial’ Tier 14 Helm Tokens
  • ‘Celestial’ Tier 14 Hand Tokens
  • All ‘Celestial’ items from Terrace of Endless Spring
  • When the Celestial Dungeons and vendor are updated for the Terrace of Endless Spring, players may purchase a bind-on-account Satchel of Stone Fragments.
    • This costs 10 August Stone Fragments, and when used, it is consumed and grants the holder 10 August Stone Fragments.
      • This will allow players to complete Celestial Dungeons on one character, while farming for another, or using that character to purchase transmog items for your account that your other cannot purchase from the vendor.
      • This will also allow players to transfer August Stone Fragments to their alts, who can then open them for the currency and spend them on Lesser Charms of Good Fortune, giving players a way to get their alts this currency.
        • As posted elsewhere, we have lowered the number of Lesser Charms of Good Fortune required for 3 Elder Charms of Good Fortune to 50 (was 90).

Can you add a satchel for the DS mounts similiar to what we have from twilight and inferno dungeons for the previous Tier raid mounts or add them to the mounts in the satchel of celestial chance? I.E. Experiment 12-B, the various dragons from Deathwing.

Also possibly a way to downgrade them into the old fragments for previous satchel mount collecting.

Also mount duplicate protection to the satchels would be amazing.

12 Likes

These seem extremely undertuned so far from a healing perspective; there’s like no damage going out at all.

MOP heroics are painfully easy, a +25% damage amp ain’t going to cut it. Even +100% would barely scratch the surface.

The Chi-Ji effect is pretty cool looking though.

2 Likes

Bring back LFR

5 Likes

Not very much damage to heal, especially with the crane buff - feels kinda boring.

2 Likes

Bring back LFR. We deserve it.

6 Likes

This sounds like LFR with extra steps.

The dungeons need to be buffed a bit… but thanks for introducing this and keeping LFR out of the game.

There is zero room for LFR in any form of Classic WoW

Dont listen to the retail andys begging for LFR who will quit MoP 5 weeks into the launch to go back to the next new shiny thing.

They wont be around to see the damage their opinions would have on the game.

Their opinions are incorrect… and keeping LFR away from MoP is the ONLY CORRECT DECISION.

Do not make the same ERRORS WoW did 15 years ago when it ruined the game with LFR.

2 Likes

Been here since TBC, I want LFR to raid on alts without having to schedule around 9-24 other people. I have stuff other than WoW to be doing, so when I have the time to play, I’d like to play what I want (raiding) and not mythic+ lite dungeons.

2 Likes

Sounds like H+ is perfect for you then.

You get to hop on and run a fast dungeon with fast queues and get all the gear on your own schedule in a significantly less toxic enviornment.

Couldnt point out a bigger W if i tried.

There are also PLENTY of pugs all day non GDKP non SR running. Use like… two seconds of time and youll find a million of them.

3 Likes

You did not read my reply at all. I want to raid, not do mythic+ lite dungeons. I don’t care about the gear, I care about the content.

1 Like

Check my server. It’s not happening at BsB.

1 Like

Awesome… then hit up your server discord or check LFG / raid finder tool in game.

There are posts all the time

AHh you’re on a super dead server.

Sucks to suck.

Good thing paid xfers are discounted!

Why would that be necessary when we could just have what was in original? Why are you wanting retail features like mythic+ lite?

Also, not paying for some dumb transfers for multiple characters. Screw that, I’d legit be better off going to a free pserver than spend even more money than I am now. I’m not going to whale on any game, let alone a 20 year old one.

Because the devs realized that LFR was by far the most destructive system ever introduced into the game and was a HUGE mistake they wish they never did.

Thank god the classic devs realized this and have the balls to stand up to these retail andys and removed it from classic.

Classic is saved!!!

But you are a retail andy for wanting mythic+ lite (which came out in an expac that lost more subs than the expac that gave us LFR).

Comparing H+ to mythic plus is so stupid. There isnt levels of dungeons, there is no timer, there is no IO with mounts and ranks and titles and gatekeeping blah blah

H+ dungeons were introduced in classic and brought the most popular phase into classic wow history. More popular than vanilla or TBC was the patch which brought H+ into classic.

AKA the classic playerbase loves H+.

1 Like