[Feedback - Build 45480] Hunter Class Talents + Beast Mastery

Thank you for response, funny you you mention Ele as that is the other spec I have been thinking of going in DF over BM. The other interesting thing about Ele, they are in same place as Hunters when it comes to raid utility!

As to the BM tree costs, I have been concerned about those from moment they first came out. Apparently those concerns have fell on deaf ears.

An hour or so later… went and tried a M+ build, going to have to not take Thrill and probably Sharp Barbs. Just to have points to spend at bottom, so by not grabbing those 5 points, we can spend 9 at bottom, lol

Also I have serious doubts anyone ever take Aspect of the Wild and it’s subsequent choice node w/o some big buffs

Thank you for your thoughts

Been maining BM since WoD. I am currently playing the beta and I have to agree with many here the talent tree and gameplay is so underwhelming I am probably going to play my warlock this expansion. The Dev’s put no effort or imagination into BM and it’s basically a worse copy/paste version of live.

Half the abilities are under-tuned and/or do not make sense in their tree positioning, the other half are 2 or 3 pointers which are required to even make the spec playable. Tip of the cap Blizz, you never fail to not fail…

HUNTER

  • Class Tree
    • Arctic Bola’s damage and chance to activate have both been doubled.
  • Beast Mastery
    • Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.

    • Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.

    • Dire Beast damage increased by 50%.

    • Call of the Wild has received several bug fixes:

      • Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.

      • Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.

      • When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.

      • Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.

      • Call of the Wild should properly be reset upon encounter end.

    • Brutal Companion has received several bug fixes:

      • Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.

      • Brutal Companion damage bonus lowered to 50% (was 100%).

      • Brutal Companion now properly works with pets that use Claw.

      • Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.

      • Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.

      • Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above-50-Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.

Most of those have been on beta for a while, just never got listed in the notes.