Agreed. Many of the issues are still pretty fundamental, and even the isolated issues are still rather numerous for “Now it’s just tuning.”
A quick Class Tree mock-up via TTM. WIP, but the main ideas are all there.
CONTEXT
Ferocity / Cunning / and Tenacity families have been removed in place of a return to Beast Training, from which one’s pet’s passive, short active, and long active can all be manually selected. Hunters can also select such talents for themselves, which will be used while no pet is active (i.e., while in Lone Wolf).
Primal Rage has been separated from the pet and made baseline in the form of Horn of the Hunt.
Countershot has been made baseline. We are no longer the sole pure dps class to have to pay a significant cost for their interrupt.
HIGHLIGHTS
This tree allows you take almost exactly half of its 51 points or dabble in almost 60% of its nodes.
Serpent Sting and Alpha Predator have now been made far more accessible.
Orphan Nodes have been used for Misdirection and Tranquilizing Shot, now both centered in the tree, as to avoid any concerns about pathing to those core talents. Ideally, though, I’d just make them baseline.
Pet, Beast Training and Aspect stuff has now been moved more intuitively to the left (Beast Mastery side).
Traps and former Survival stuff or similarly supportive/sabotaging functions have been moved to the right (Survival side).
Intimidation has been returned to Wyvern Sting and moved to the Survival side of the talent tree. All talents of spec-specific value now instead allow for use to all.
A Murder of Crows has been moved from Beast Mastery to the capstone tier. Lynx Rush replaces the capstone node previously taken by Alpha Predator. Black Arrow replaces the node previously taken by Serpent Sting. This should both be more fitting capstone talents.
ROOM FOR FURTHER IMPROVEMENT
Kill Command would ideally be removed from the class tree completely and SV and BM would each get their own differently named versions and the Alpha Predator / Killer Instincts would replace a bloat node between rows 2 and 6 in BM and SV, each. This node would then be taken by something like the Wilderness Mending / Mending Bandages node and would have no children inaccessible from other starting points.
Wilderrun and the Scare Beast augmenters are still very WIP.