Some interesting and some concerning changes.
I like the inclusion of New ideas as that was missing before.
Sad to see Alpha Predator got nerfed Killer Instinct was never taken.
Interesting… If there is budget to acquire it. Tree was tight before no point node reductions made to Hunter tree. I rather prefer it to Killer Instinct.
Stampede snares targets OK Still dependent on hitting target so can still miss. Much preferred wave not line. Stamped and Bola snare will mess with Tanks Kiting and will aggravate our lack of spread AOE ability. We want stuff in tight.
Ok I guess
Trap stuff is good.
Still feels bad to have to Take Binding shackles even if you decide to take scatter shot as a route choice to Alpha Predator Hopefully a new route opens with Serrated Bolas Node.
We gained 3 points thru node point reductions in upper 2/3 of tree. Bloody Frenzy removal is No real impact as could never see it taken and it was end of path.
Turning Aspect of the Wild into a sort of long cooldown Chimera shot feels Kind of Strange… Not too many 2 target burst window fights Behaves similar to Havoc target doubling Chaos Bolt on Warlock. Chaos Bolt hits like a truck Cobra Nibbles in its current form.
Barbed shot Damage increase Good negates wanting to take Sharp Barbs.
Barbed shot 2 charge Good
Brutal companion Nice reward to Frenzy 3 stack.
OK i guess as New choice node carries the new AotW cooldown reduction.
New Choice node below AotW ?? Currently spot below is occupied by Barbed Wrath Node.
Wonder if its going to swap places with Call of the Wild and CotW will become the mentioned double choice Node
Each summoned beast Reduces cooldown on AotW Kind of lack luster without the extra beasts from Dire Pack build
Once again this is gated by Budget restrictions Nice it has the option to Boost Cobra shot damage by 30% complimentary with albeit limited applications with extra Cobra Shots from AotW
Anyhow Guess we have to wait and see what the above comment entails