So, here’s what I think per stage:
Stage 2 – Not too bad. It’s doable with the right pets.
Stage 3 & 5 – Single pet fights are always pretty simple, so no big observations there.
Stage 4 – I thought I’d had a decent strategy for this fight, but RNG is RNG, and it proved that my strat wasn’t foolproof. The fight isn’t that bad, if you’re able to heal and try again, but we know that isn’t possible in the Challenge Mode, so it’s a moot point.
Logic feels like Overcharge and Mega Jolt should have some kind of CD. 50% crit stacked on top of 75% from the Unstable engineering buff is mildly ridiculous in combination with the pet’s power (373), boss buff (50% damage reduction), speed (355), and health pool (2244). If they were some kind of glass cannon, that’d be different, but this feels like an unobtanium cannon. I imagine Math is in the same boat.
Stage 6 – This is the fight that made me want to ask whoever put this dungeon together; “Who in the pet community hurt you?” (At least until I got to Zuna, shudders) The fight is punishing, with incredibly fast pets, two of which have stuns.
Fun fact: Unless your root ability is at full rounds, Frill ignores the root and Fades anyway.
You already know about the double-stun nonsense, for which the answer seems to be; “Them’s the breaks.”
Magma Trap is also triggering without any attacks, unless you also define Passing, Healing, or Dodging an attack. In which case, I’d like to be given the definition of what an ‘attack’ is, because it seems the answer is: anything and everything. And sometimes when the trap is ‘triggered’, if I have a Dodge on the trap remains. Independence Day movie .gif inserted here
Yes, I did manage to almost solo it with one pet, which means if I bring three of that pet I should be good, right? Probably not. The RNG of that approach was ridiculous, and my initial strat for getting past Alran isn’t much better.
Stage 7 – I’m not sure where to start with this one, to be honest. She has three weather-based pets, with power stats starting at 338, and roughly 2k hp each. The first one uses the new weather Toxic Fumes, has leech seed, and then Contagion Strike. The second pet is a Sunlight / Photosynthesis pet -_-, and the third (which I’ve only made it to once) is another Toxic Fumes / Poison damage pet.
Using pets to change the weather means I’m sacrificing bigger hit combos needed to eat through the enemy pets, but without the weather change, it seems almost impossible to bring them down before they kill my pets. Of course, they’re killing them either way, which is part of the problem.
Overall? I appreciate the increase in difficulty. It’s what most people have been asking for, and I probably would have been disappointed if all it took was an afternoon to come up with 100% good to go strats. That said, there’s a difference between difficult and needlessly punishing, and in some cases, impossible.
Thank you for all your hard work, and I hope you take the above statements as tongue-in-cheek, and not at all angry, (because I’m not). Have a lovely weekend!