Just echoing what I’ve written before as feedback,
Currently Augmentation feels like a rough draft, which is completely understandable, it has solid foundations to be a great spec.
My biggest issue is the flow of the spec, the gameplay loop can be most definitely improved on. Currently Augmentation feels very static.
Ignition Rush, currently reduces the cast time of Eruption by 30% when consuming Essence Burst, Honestly it should be instant cast, this then gives us a little breathing room when repositioning or movement occurs, which is insanely common in modern WoW.
Just this slight change alone will go a long way.
Some Talents though are insanely niche or feel redundant.
- Timlessness, I can’t see anyone at all want to use a talent point to reduce threat in any content. It’s better spent else where.
- Stretch Time, this feels like hands down should be passive across all specs not a talent for one specifically.
- Plot the Future, 10 seconds reduced Breath of Eons seems placed their as a last minute decision, personally I would of preferred a talent with more synergy, why not Eruptions reduce the cd of Breath of Eon by 2 seconds, this essentially will make Breath of Eons more apart of our rotational gameplay loop.
- Font of magic definitely feels out of place as a capstone aswell, why not a capstone for Eruption?.
Comparing both dps specs of Evoker,
Devastation - Augmentation
Living Flame - Living Flame
Azure Strike - Azure Strike
Pyre -
Disintegrate - Eruption (our only spender)
Fire Breath - Fire Breath
Eternity Surge - Upheaval
Shattering Star -
Deep Breath - Breath of Eons
Firestorm -
While we have other means of doing damage, Blistering Scales and buffing allies with Ebon Might and Prescience, I’d like to see way more synergy on Eruption as it’s really our only spender.
- Ignition Rush, making Eruption instant cast when consuming Essence Burst.
- Instead of Stretch Time, why not a talent to have a 35% chance to send 2 Eruptions.
Really double down and focus on our only spender. It’s currently way to similar to Living Flame.
Visually the spec looks amazing, although I feel like Azure Strike when Talented into Echoing Strike should lose its blue visuals for a bronze sand theme.
Like mages, each spec should have unique fillers, even if it’s just a change of colour, why not Augmentations Living Flame more black/bronze?.
Great first draft, good ideas, love how your finally thinking outside the box in terms of spec design, eager to see future adjustments.
Hopefully more synergy with Eruption, more flow of gameplay loop.
In short, Double down on Eruption, let it be instant cast with Essence Burst, instead of stretch time a talent to make Eruption cast twice or Echo it’s damage, a capstone for Eruption.