Either SnD or RtB need to be removed. I’m a fan of RtB for the variance but if we keep it, it needs to be tweaked. Loaded Dice really should be baseline. Build the class around AR/CD reduction passive so we have some consistency. More rolls = more AR, more AR = more LD. IF it’s possible, some bad luck protection would be nice so we don’t end up with TB 5 times in a row.
That, or tweak TB to not be so terrible as well.
Leaving SnD in with RtB but only as a terrible option just creates more divide for the class, causes new players confusion, and is wasting a spot on the tree for something interesting, not just a lame version of grand melee.