Arena and covenant abilities are the only thing saving the game for me. I usually spam M+, but all these dungeons are just aids. It’s looking like it’s gonna be purely a pvp expansion from my pov
Just think. Same dungeons for the next 1-2 years with the item levels being upgraded per tier. \o/
That statement makes no sense whatsoever.
I can agree with some of your points, as I know many others who feel the same way. Many of us asked them not to have abilities tied to covenant at all, just cosmetics. If they are so set on borrowed abilities, they should have had every one in each covenant, just with different aesthetics.
Anyway best of luck to you!
Classic may have been but vanilla wasn’t.
I’m with the OP. I cancelled my sub. This just isn’t fun.
I’ve played off/on since the original launch 15 years ago and this is the first time I have excess time to play and just don’t want to.
Lol okay then
Companies don’t make money from shareholders except when they sell new shares. Otherwise, the money flows in the other direction: companies give money to shareholders in the form of dividends or stock buybacks.
Yes, I know?
So why did you write:
Because it’s true? Nothing you said really negates what I said. Sure you have other sources of revenue such as merchandize, other games etc but a lot of it also comes from stocks. In short, WoWs sub fee is not the main thing keeping WoW going anymore. As a matter of fact since the fusion with Activision, it does not even have to be blizzard made games anymore to rake in money.
this expansion kinda makes me afraid for diablo 4
Stocks are not a source of revenue unless they are selling new shares. They aren’t doing that:
Activision Blizzard Shares Outstanding 2006-2020 | ATVI | MacroTrends
I agree with some of your points and disagree with others. While your feelings are valid, I feel your nostalgia for the game has clouded your judgment of this expansion a bit. I’ll cover my thoughts on your main points:
Everything under point 1 I agree with. The developers have become extremely opaque regarding their design decisions and the over-all going-on’s behind the scenes. Indeed, the internet is a toxic community and ours can be exceptional. But in order to differ from the Blizzcon tools, the lead developers need to behave like adults and not run from PR for fear of backlash. If their ideas are sound, then they should be able to standup against scrutiny. In fact, the scrutiny of our community can be useful and shouldn’t be ignored.
By designing the game behind smoke and mirrors, they can manipulate the games public perception, exactly how CDPR did with CP2077. While this can create hype for the game by making hyperbolic promises and increase sales, we saw how dissatisfied customers can be when sold what they weren’t promised and how that can affect a game’s sales and success. Blizzard is walking a narrow path by concealing so much of their development process and only they have the numbers that reflect whether they have over stepped.
I disagree with much in your second point. Your main issue with game design seems to be that the classes aren’t homogenous enough: some have more mobility than others and are able to cope with mechanics better. While giving every class equal ability to handle similar mechanics sounds good in theory, in practice, players don’t find it as fun. Blizzard originally adopted this philosophy in Cata and ran with it. They received a lot of backlash for this decision, with many players expressing a desire for class identity and uniqueness.
I agree and disagree with some of this point, I’ll begin with what I disagree with. Time gating is essential in an MMORPG and I feel that a fair bit of your point can be directed towards the genre as apposed to WoW specifically.
While I feel like C. was meant to be taken less literally, since you brought it up, it makes for a good example of why time gating is essential. You are correct that the loot nerfs are a form of time gating, no one can prove you wrong. But loot scarcity is needed in an MMORPG. To award loot or anything, for that matter, by completing content is a form of time gating. View the rate at which we acquire loot as being adjusted by a slider as apposed to a toggle switch. If every boss dropped 100% of their loot table, then there would be little incentive to kill them again. Therefore, it is necessary, for the longevity of the game, to reduce items’ drop chances.
All that said, I agree that the lead developers have taken the time gating too far, to a point that I would call exploitative. They are once again walking a narrow path, balancing and pushing the limits of how much time people are willing to spend playing for a reward. This patch they have pushed the slider down too far and people are rightfully upset.
I agree with what I feel like you were trying to say under this point but not with what you actually said. We pay the same price for the expansion and subscription as we did back in TBC and the quality and quantity of content have skyrocketed since then. What I feel like your point was here is that you are displeased with the state of the game and that the price doesn’t seem like as good of a deal as it was.
And with my last statement, this seems like a good place to close my post. Post MoP WoW is vastly different in design from the game to the developers themselves. The game has taken a far more mathematical and scientific approach to gaming, focusing on balancing time played (money spent) and rewards. Though this has always been the goal to an extent, the developers have been testing the waters to see how little they can offer for similar returns for the past six years. This hurts me too, as we both feel very passionately about this game and have lengthy histories with it. The only way to convince the developers to move the rewards slider back up is by denying them business. As their anual and quarterly numbers come in, they will see a drop in subscriptions, and hopefully profits, and see that they have taken it too far and need to work backwards now. I hate that this is the only way to get to them but it is all we have since they have chosen to end PR and feedback.
Good for you for standing up for what you believe your money, time, and effort are worth. I hope that in the future the game will reach a state that we are both enthralled in as we once were.
Wind be at your back.
I made the mistake of doing TOF on my alt mage and now…I just can’t even play her…it’s miserable. She’s a dead character, she can’t solo enough and finding things to do is just…a colossal effort compared to leveling on rails through the storyline. I’d hoped to just play the zones in a different order but…I’ve got nothing. no anima, no renown, no gear…I had to drop 3K in the auction house on crap gear to get into normal dungeons and I’ve never had to do that ever before, it’s absolutely horrible. And the amount of exp? Good grief it’s bad. I hope they fix it but until they do? That character is benched as unplayable.
This expansion is not as bad as BfA but is literally insulting with how much stuff is timegated and how they love to waste your time with Torghast.
Just quit, stop writing tl;dr’s. No one here cares that you’re quitting. People grow up and move on from games, the fact it held your attention for 15 years speaks volumes to the quality.
I don’t have trouble with time gating. I have trouble with setting, story, systems, tuning, forcing of certain content, and an overall feeling no connection to the game
He’s on a classic char 
The fact you clicked on the thread and took time to respond shows you very much do care. You care so much that someone is pointing faults in a game that you’re so invested in you respond like it’s an attack on you personally.
Most of what OP types is true. This game has changed over the years. Some aspects are better but others are worse and we’re stuck with a team that won’t push back against bean counters and their mandatory metrics or one that has such big egos they won’t listen to any feedback or have real discussions with the player base.
I love your hair.