Explosive Potential nerf - 8.1.5

Mobility means a great deal, having limited mobility limits ability to perform a proper rotation.

This is extremely visible in how a netherportal especially, or even any demonology build operate.

Requiring no movement anywhere from 30-45 seconds for netherportal build is extremely devastated by stray movement mechanics, where as, let’s take a mage for example, can blink out of the aoe in a single global, where the warlock loses far more cast time moving from it.

Even worse so, that gcd lost is especially painful at it calls for often a full restart on ramp up, where most other range builds can simply continue off like nothing happened.

So yes, for damage mobility is vital.

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Oh ok…then show me that log on the highest mobility fight in the last 2 xpacs that shows BM beating everyone because it matters so much. Go ahead I will wait.

You can’t link a log of a BM who is top dps on mobility fights because there is none. Mobility matters so little it literally negates our niche.

Yes I am outnumbered here in my perspective because none of you play BM you just see this shiny mobility and assume it offers a dps advantage and it doesnt. I can assure you in hunter forums we all agree that it offers very little in terms of a dps gain.

Just like having note mobs gives dot classes a huge advantage in dps, out niche of mobility provides very little compensation in dps, with the amount of dps we sacrifice having it vs how much we get back when these made up fights with all this required mobility you guys keep bringing up.

The fact is and data supports it on logs mobility provides no real dps advantage on any fight

Thanks for the detailed feedback. I decided to go two Shadow bite traits for a while to test it out (only one EP). The Demonbolts are a lot stronger since it stacks, and like you said, you do get used to monitoring it. I figured out I just need to wait for my Dreadstalker timer to go to 8 secs and then I know it procs (and see it), though I can probably setup a better UI solution if I need to. I just prefer key bindings to the default UI over 3rd party so it’s not that great. When you have 5 separate cooldowns it becomes a bit much but I’m making it flow better.

I also noticed that Int/Crit stacking seems similarly beneficial to demons as Mastery. They do scale with more than Mastery, that’s for sure. And so I’m going to keep tweaking that. I had almost 35% Mastery at one point but I think I was sacrificing way too much in other areas. Working on picking up as much Haste as I can to offset the EP loss and I hope it will be better than I thought.

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wrong, focker. i have 8 toons that i raid with on any given night… including my BM hunter. i dual-mained my BM hunter up until i joined my current guild just before WoD. even in our casual raid group now, one of our BM hunters is one of the few to outdps me on this lock every boss fight.

again, all you offer as defense is your opinion. i have warcraft logs that back up my argument. where’s your proof of opinion??

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Mastery is best when it’s an on-use thing like the Pearl Diver’s Compass (which unfortunately is only a quest reward). This is because 30-50% of your pet damage comes from the tyrant, so you gain significantly less from it when the tyrant isn’t out.

Also stacking crit makes the tyrant such a satisfying cast. Seeing him clock a boss for over 100k several times in a single summon is great.

I think it’s funny that so many cry “overnerfed!” when, according to warcraftlogs (1 week, mythic, 75th percentile, combat analysis for BoD raid zone) Demonology is still ahead of:

  1. All three mage specs
  2. Both DPS warrior specs
  3. Both DPS death knight specs

#2 and 3 at least can spec as tank and have a competitive option. Meanwhile the other two Warlock specs are sitting comfortably in the top 5 of all DPS.

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when the dps falls off by nearly 10k, yeah that’s a bit harsh. besides that, you’re comparing specs then say locks should be happy that 2 of the 3 is still up there. no i’m not happy. i don’t play those other 2 specs and will continue to play what i find fun, not what i’m forced into.

All I’m saying is your “worst” spec is still above the DPS specs of THREE other classes and is squarely mid-pack. Not a bad place to be.

The nerfs hurt but I think they’re fair, Demo is still the most fun warlock spec to play imo but I think Blizz should look at a buff/re-work to the Doom talent…

Last week I played around with Doom on some pugged Heroic bosses and it really freshened up the rotation… it just didn’t seem to do much, maybe take away the prerequisite for Doom to kill a target in order to proc the Doomguard chance… have it so Doomguard always has a 5% chance to be summoned when Doom damage ticks, regardless if it kills the target or not.

a whole 3 classes out of what… 12? yeah, that’s a great place to be. anyways, i’ve been saying they should use these logs and balance each spec to where they parse around the 85-88 mark. then things would be “great”.

i feel awful for DKs, when your best class specific trait on frost is 10th behind sshtuff like thunderous blast, that’s an atrocity right there

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i actually swapped from my dk after swapping from this lock before then, lol. i know all about their pain as well. =]

You dont hvae logs to back up your argument at all, i have logs that state my opinion is true.

Again show me these logs of a high mobility fight and BM is even in the top 10, you cant, we are crap dps, mobility provides nothing.

Also not hard for someone to out dps some trash grey parser…

really huh? well, here u go then padna:
www.warcraftlogs .com/reports/Kk2b4XLfBPGcFNMY#view=rankings&boss=-2&difficulty=0&wipes=2

and this was BEFORE your precious BM buffs…

still waiting for you to post some type of hard evidence that supports your opinion, btw…

Not sure what thats a link to as it doesnt work, i can only assume youre linking the 2 weeks we were good in Uldir?

Check out how we finished that tier.

Dont. Dead Last.

Also linking the first tier of the start of an Xpac isnt really evidence of anything…especially when they changed things so fast for tuning.

Not even 1 month into mythic and BM was already last…not sure why you would bring Uldir up, heck go back to Legion, we still last.

All these imaginary Mobility fights you keep talking about.

The highest mobility in mythic Bod is King Rastakhan and pre buffs we were last…thats right DEAD LAST.

Even with the buffs we still arent first. Infact the turret specs beat us and are right next to us on all this hard mobility you keep talking about.

Imagine if Spriests or Affliction wasnt first on logs on a fight that was designed for their Niche? What a crazy world we would live in. Them losing on a fight they are supposed to be kings of…you know like mobility and BM hunters…except BM always loses.

Mobility is make or break for casters though.

Hunters, being far more mobile so low damage simply due to having numbers tuned to low.

A destruction, and especially Demonology warlock, despite having higher tuned numbers, can flat out have their damage annhilated by movement due to mobility.

Demo, works very different from BM, so much so that a movement mechanic damages their damage output infinitely more so then a BM hunter.

Due to the low mobility of Demo, this then creates a requirement of very high Patchwerk damage, to compensate.

So when fights with low mobility occur, naturally it Should dominate.

BM on the otherhand can do its damage output nearly unphased by movement, and its numbers should be tuned to account for minimal damage loss, however the devs had BM a bit to low in numbers when using this compensation.

So yeah, Mobility is extremely important, maybe not for your spec, but for demo, it can be make or break for its damage output, which is why it’s one of the most asked for gameplay changes to Demo.

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The point you are missing is it doesnt matter, these mobility fights everyone keeps making up where you have to move so much you get 0 damage off all fight doesnt exist.

Which is why mobility means nothing…side stepping a mechanic for half a second while you cast an instant doesnt lose you more dps than i have from not having to stop dps.

If these imaginary fights existed than BM would be much better off but they dont.

When in the history of Legion or BFA have you heard a raid leader say “You know what guys this boss just has too much mobility requirements why dont our spriests, locks and ele shamans get on their BM hunters for this fight”. Never thats when…even Gingi switched to his boomkin in the world races… Not one member of method or limit switched in a BM hunter… And its because mobility doesnt impact dps as all of you seem to think. If it did surely these hard mobility encounters you all seem to keep talking about they would of.

Because at the level of play you are talking about the mobility advantage doesn’t matter.
Those players are better than all but the top .01%. BM is fine for most everyday heroic raids.
Look at the comp for their kill. They had two hunters. Marks and survival both were there.

BM is like Havoc, very easy to maximize and highly mobile. Your complaints are tied to the fact that as a pure DPS spec you don’t have the same advantage that hybrids have which is basically a lack of other selections so your favorite spec isn’t like Havoc, being easy to play and over tuned for how easy it is to maximize.

My guild just started working on heroic Jaina, which is still below an 75% clear rate across all regions and our BM hunters are doing quite well actually. But we only raid 6 hours a week.

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that was march 5th… and take out the space, genius. it does work.