Anonymous gamer test: If you’re interested, complete this questionnaire. It may give u insight regarding ingame frustrations, why u rage, if u silently despise others’ gains and perhaps where ur strengths are (vs where ud like em to be). Google bartle test online
Unable to share direct link so edit this one: matthewbarr(dot)co(dot)uk/bartle/
Share it share results below and if you agree?
My results: The Bartle Test of Gamer Psychology
You are 87% Achiever
What Bartle says:
Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:
60% Socialiser
33% Explorer
20% Killer
Interesting…
I don’t agree entirely with the blurb, but the rest is almost accurate. Some questions I wasn’t really happy with either answer, so I picked the lesser of two evils so to speak…
I’d personally swap Achiever with Socialising, but hey! Perhaps the test may know something about me I don’t!
Either way, was kinda fun to do… here are my results.
The Bartle Test of Gamer Psychology
You are 73% Explorer
What Bartle says:
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
53% Killer
47% Socialiser
27% Achiever
1 Like
The blurb withstanding, the breakdown is pretty accurate.
The Bartle Test of Gamer Psychology
You are 80% Explorer
What Bartle says:
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
60% Socialiser
40% Achiever
20% Killer
This result may be abbreviated as ESAK
1 Like
Kind of a shortened, Myers-Briggs-lite attempt, but something to do while my coffee burbles away.
The Bartle Test of Gamer Psychology
You are 93% Explorer
What Bartle says:
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
53% Achiever
40% Killer
13% Socialiser
For those interested, the Myers-Briggs test info can be found here:
humanmetrics(dot)com/personality/type
1 Like
Yeah, this is mostly correct for me. I’ll share it. The test needed factions though the kill questions threw me off somewhat lol because I won’t like go after someone on my side but I will on the enemy side. Even with that though it fits since my favorite part of PVP is grouping with others while doing it.
The Bartle Test of Gamer Psychology
You are 67% Socialiser
What Bartle says:
Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it’s a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it’s getting to know people, to undertand them, and to form beautiful, lasting relationships.
You are also:
67% Killer
53% Explorer
13% Achiever
1 Like
Given my preference for PvP, I suppose it makes sense.
The Bartle Test of Gamer Psychology
You are 67% Killer
What Bartle says:
Killers get their kicks from imposing themselves on others. This may be “nice”, ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren’t very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer’s joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone’s playing habits, or discussing tactics with fellow killers. They’re all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you’ve just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:
53% Explorer
40% Achiever
40% Socialiser
This result may be abbreviated as KEAS
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Everyone is a minmaxer nowdays.
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Im 100% killer.
All i love doing is pvp because its hilarious
2 Likes
You are 73% Explorer
73% Killer
33% Socialiser
20% Achiever
Can’t say I was fond of this. Like many online tests, a ton of detail is omitted so you have to assume or guess. That said, I think it describes me reasonably enough. These are very primitive groupings though - would’ve been neat to see something more in-depth, like subcategories.
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Ah, yes, astrology for gamers. I can’t speak for anyone else, but my Bartle scores seem to have more to do with the last game I played than with anything else.
2 Likes
# You are 67% Achiever
# 53% Explorer
# 53% Socialiser
# 27% Killer
True. Money is true power. So I guess they got me lmao.
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Haha. Brings back my UX classes.
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That was interesting, thanks for that 
I got AKSE
ACHIEVER 87%
KILLER 53%
SOCIALISER 47%
EXPLORER 13%
1 Like
Some awesome feedback about the quiz. GG!
I didn’t even take the purity test.