Experiences: Guradian MT scaling broken (Updated)

I would agree. However, the first phase is still too much.

Ill quote from a previous reply:

I know how to boomkin, and dps as a tank very well. Yet it seems like my spells just don’t do enough dmg. Even maximizing the output in the windows I have to dps, the phase takes too long.

I digress to my original conclusion: (Even those I have talked to that have completed the MT agree)

The highest damage tank asking for more. Lmao

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“most OP and easiest to play” lmao ok bud, go to bed. You are a bit delirious.

This post also isn’t crying, it is sharing experiences and information, you obviously haven’t read any of it. I would bet haven’t even tried it, considering the rogue tower is just as bad.

I’m helping people get as far as I do, or even complete it.

How about you learn to be constructive. Posting a toxic reply in a public space helps no one and shows what kind of person you are.

I’ll continue this thread and will share information, you can have a nice day sir.

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I feel completely opposite.

The main challenge in all of these scenarios in Legion were mechanics. Like the Eye and Infernal knocks. Adds Channel. Variss Debuff & Drain. Kruuls stomp & Annihilate. Orb usage.

It really wasn’t made of tight numbers checks. I don’t think that’s changed.

Well, I’m just going to go ahead and doubt you’ve played perfectly. People have completed it on live with less than perfect performances. It stands to reason that if your play was that exceptional, much like them, you would already have had your win.

5mins for P1 sounds long. Something like 4/5 add waves and 3 internals going into P2 was what I remember from Legion. I remember that if I didn’t push into P2 before the 4th infernal it wasn’t likely going to be a kill.

Honestly from everything you’ve said this far in this thread, it sounds like if you just focus on optimizing your play you’ll obtain better P1 results. P1 really isn’t determined by RNG at all.

If bears are op, go grab one and clear the MT for us eh?
I totally expected to see a blue post this morning, but now I’m figuring they will let it go for at least the first week being overtuned.
I gave it 20 pulls last night, 11 of which I made it into P2. (I know I’m not the greatest and don’t try to be)
After seeing how few bears have the form last night I figured I would just wait for a tuning pass or just let it slip by. Werebear is not worth the frustration it currently causes. Without borrowed powers propping us up power-wise and defense-wise it’s too annoying to subject myself to over and over.
It should have been a fun challenge, not an exercise of anger managment.

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Previous mage tower experiences hold no benefit besides experiencing the fight before. Situationally, the events are completely different from the way the scaling is.

Currently, you are speaking on 0 experience. Please go try the tower and come back with revised thoughts.

I’ll provide evidence to back it up.
In this video of a completion posted from Live, the phase 1 is just over 3 minutes here and the video is sped up. In my previous reply, I mention it taking more than 5 minutes on some attempts. This holds true, but I also have had attempts in the 4 minute range as well.

So the time frame that I regularly compete phase 1 is on par, and even quicker on some attempts.

If the eyes spawn right as you use an orb they can bug out

you can trash and swipe the boss with boomkin afinity from the edge of the circle without getting debuff. try to add that to your dps.

this is my plan for today. but still hope for good rng, getting adds controled at the same time he casts drain life…

I can agree.

I feel it can be made fun even without adding any sets/borrowed powers.
A tweak of the scaling is all that is needed IMO.

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That’s kinda bullocks. Spawn and ability timers appear to be identical from Legion to me.

Supposing Dps required is higher for this version, (I don’t believe it is) nerfing the encounter by 5 or 10 doesn’t make the events “Completely different” because of a darn tuning change…

You’ve really far overdramatized the situation.

I found that cycling typhoon and skull bash for drain life works very well.

Typhoon first, next drain life use skull bash. Repeat.

If you get a moon fire on each nether dudes, thrash the group, then roar, you will be able to swipe them down before they cast too.

Btw I have like 7 druids I think and on my 54 zanni druid she has more health going in scaled than my 60. My 60 can only get the main dude before kuul or w/e his name is to 75% at ilevel 218. Druid 54 is bad geared, but has more health, and can get him down and get kuul to 24% (I haven’t hit that phase that much so still learning that bit). Moonfires 1 shot eyes on the 54. They take 3 on the level 60. Nether adds go down swiftly like thrash swipe usually dead on the 54.

Something is def up with the scaling. Level 60 druid has 10k going in… 54 crap druid is 11.5k.

I think you’ve mixed something up.
Video completed P1 in 3mins(it has combat time in the bottom right), you’ve had 4/5min attempts… but have done it even faster than the video… and you are struggling with … doing enough dmg?

I’m just saying what it is. That’s facts.

In legion, it was an event of time that did eventually get easier as you progressed through the expansion. You had tier sets, borrowed powers, and other helpful trinkets to help you through it. Some powers make it a walk in the park, like the luffa sleeper. Eventually being able to outgear it and walk through it.

Now, currently, we have a timewalking SCALED event where the SCALING is off. You, as a player, have 0 power over this. You cannot grind better gear. You cannot go get a legendary, or use borrowed powers.
You are BASE Shadowlands class (where all classes are much different than they were in legion.) Trying to do a challenge where you need to bank on 100% mechanics and RNG in order to complete. You have zero options to help you or to make it “easier”.

Legion, even at launch, had more options than just your “Base class”.

As my original note states:

And again:

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I’m using mass entranglement (aoe root) to help manage the 4 adds. I find it helps, I just need to get my DPS on the boss more, but it does feel slower than in the PTR video.

That’s the original video that was recorded during the ptr, not live, version of MT

Here is an updated video, guy even says what went live is Much Much harder than ptr and ptr was already challenging for Mythic Raiders

I think you just need to give up, you obviously haven’t tried it as it is and you are going off has-been knowledge.

If you watch the video you can clearly see some parts are sped up by looking at the cast times and the way the netherspawns move faster than in other parts.

Either way, not what this topic is about. Feel free to go try the mage tower and post a reply of your experience. Any other off-topic replies will not be entertained.

That vid was posted 15 hours ago and stated at the front it was for when it went live Tuesday. I’m watching the first vid linked then ill watch the one you linked see what differences there are etc so I can try to kill this thing xD

Edit your post to be correct please. The video I posted is a live version kill, that was posted this morning.

Description:

"On the first day it was available I decided to grind out attempts for the Werebear. Hopefully my embarrassingly high number of attempts culminate into something that might save you some time on your own runs. "

His wording at the beginning of the video is confusing but intended for people watching the video in the future.

We aren’t even talking about overgearing the encounter back in Legion.
Why do you think that’s relevant?

It’s obviously been completed while scaled on live. So the tuning isn’t that far off.

You think the current version is overtuned. Okay. But brining up banned effects at this stage of the discussion is absolute silliness on your part. It was tuned around those banned effects not existing. People have completed it without those effects.

You honestly just seem to be searching for any excuse in order to say “Nerf it” without just going in, playing better, and getting the win.

As I started out saying in this thread. Progression through the Legion version was exactly like that for me. Difficult. Many failed attempts. Improvement. Consistently clearing P1. Improvement. 5/6 Annihilates in P2. Improvement. Eventual Success.

Well… yeah that was the point of bringing it back with scaling.

The purpose of this whole thread just for you to say you wish there was a way to over gear it in SL?

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