The only “80%” they focus on is the 80% of profits that can be gotten by finding a way to entice the 20% of the playerbase with whale potential to dig deep and often into their pockets. Which they at least should be doing to maximize profits.
The issue is that ignoring the 80% of the playerbase that doesn’t have whale potential will eventually lead to a playerbase that has fallen below critical mass.
you would be surprised how far of a set back a month can cause. like, i have seen cases where a 20 min task not done at a certain point in time becomes an hour task later because the opportunity cost causes it to go slower. is an odd thing. time just evaporates.
assuming work could have gone back to 100% normal after 1 month it would have been faster to have stopped work all together and pick it up again after, imo. reason being, the change in dynamic may have set longer tangents into motion without proper feedback which then progresses too far to simply drop due to the time investment and the deadlines far past due.
btw, its been well over a year and the Theater industry still hasn’t even come close to recovery. a different industry sure but the effects of being down for a short period of time has caused a chain reaction that has altered the dynamic of how effective the business model is and that causes further set backs that feedback loop into further set backs. its like air plane that has stalled in flight. the engines working at 10% power as it spirals out of control…
hem, any how. 9.1 being delayed this long is fine partly due to covid BUT i would expect 9.2 alot faster as the adaptation to the new dynamics should have settled or the dynamic should have improved.
the only question is, will 9.1 have enough content satisfy the thirsts brought about by the content drought?
will FF14, GW2,Ashes of Creation, ETC ETC ETC seize the opportunity to attract new players to their games and create a real competitive fight for the market?
will pepe get a new outfit?
will we get a better selfie cam?
will Bliz be caught by illidan’s line “YOU ARE NOT PREPARED!”
Will They be able to respond with “Corvid was Merely a set back”
If you think the pandemic isn’t still having an active impact on the world, and that the effects of it won’t still be felt for at least another year, then no, you clearly don’t understand.
the interesting part is to see what happens next time. For example a flood /earthquake / fire in California forcing developers home. The infrastructure is at least in place more now for work from home than was before in certain industries.
WoW has not focused on whales (which is great!) they have not implemented reoccurring revenue streams (except arguably gold). So, your premise is flawed.
WoW’s whale is each of us that pay for the sub with $$$ and not in game tokens. This is the group that pays the bills. Their icing is the buying of gold most other items are one time purchase or occasional, you can’t get whales with this type of monetization.
Let me be clear, I DO NOT want that to change, they make plenty how wow is now.
Remember their headquarters is in California, and they were shut down longer then most states where shut down. I’m sure they had to cut back and some work from home etc. Not giving an excuse but I will give them the benefit of the doubt and a lot of companies suffered from this.
lol nope, been quite patient for this expansion and patch, but here’s a small secret, coding can be done anywhere. Is it more difficult? Yes it is, can it be done? Yes, how they have been doing it for a considerable amount of time now (19 months 1 update).
How long do you accept excuses for something that does not require materials to make, that can be created from anywhere all while accepting people’s money while they wait?
I think it comes from people thinking that moving someone from a secure office network to work from home is simple. Setting up the remote software to access those servers on that network to get their work is no small task. Making sure to maintain the security of the data is also not a small task. Then set up the infrastructure to allow that many remote connections at any one time.
100% correct done over 1 year ago. How long to keep allowing them to catch back up? 1, 2, 3, 10 years? A multi-billion dollar company should have planned for a catastrophic event and had things in place. When do we stop the excuses for them and hold their feet to the fire?!?!? Seriously want to know, if consciences is 5 years, so be it, but for the revenue they bring in, in my opinion that ship has left the dock and pulling out of port.
In addition to this, work that requires moderate to heavy communication can be massively bogged down by remote work. That was a huge point of contention a couple years ago in my company with an employee that has been working from home since the early 2000s. Quick questions, even ones with easy yes or no answers, aren’t quick anymore when you have to make it an email, or call. It can make for very problematic situations if a structure isn’t set up for ease of not just communication, but information as well.
Having to suddenly build that structure, or figure it out on the fly during a pandemic, is not simple.
Not trying to troll, trying to discuss the topic and work out if I am way off base or not. My concern is WoW staying #1, I love this game, but when I see other games getting consistent content updates and over 1.5 years with 1 content update is wearing.
I got lucky , been working from home for over a decade so was just business as usual for me and we already have all that infrastructure in place, I could just image what other companies that didn’t had to do.
Look at trade chat and the group finder. Those ads for timing high keys and full clears of mythic raids are what the real whales are buying, and they’re maxing out their tokens monthly to do it.
The game has been redesigned to make instanced content harder to pug and make the learning curve steeper. The design intent is to encourage paid carries. Tokens are now their top profit center. The “20%” who buy those carries on a regular basis is where their biggest profit is coming from, not continuing subscription fees.
And we haven’t even talked about rated PvP yet, where gear ilvl locked behind rating means most of your opponents are carry groups whose members have tanked their rating but still get to use their L33T gear to smash you. For their clients, who mostly pay cash.
You don’t think that the main impact of doubling the number of +15’s to get ksm is going to be an increase in the number of paid carries?
True, you do have a point, but they don’t maximize profits like most games out there. Even less that FFXIV has in their shop.
According to what I have seen in the past (no don’t have a link), I believe that Blizzard is looking into stopping that. I am not a PVP’er and have only heard about it through news videos and such, so could be way off on that.
You do have excellent points, guess they do, but are more sneaky.
There is no excuse at this point, they create more microtransactions, TBC Classic releases out of nowhere, they invest their time into meaningless legendries and conduit energy. Even with the delay 9.1 will probably be a mediocre patch that will last the same amount of time as 9.0. My guild feels similarly with how they are implementing even more systems they will have to balance, and again invest time into things players won’t even use. I feel like Blizzard does not value the players time anymore which is why you see a lot of players move to other MMOs or games.
The gear gap will be even greater in 9.1, while average players will have their PvP gear nerfed in PvE. Again, that will encourage carries as it will be even harder to get into PvE groups with gear that loses ilvl in PvE.
And… A player one busy evening contacted every PvP carry ad. Every one offered that player a cash price without being prompted. Meanwhile, in the forums, pearl-clutching apologists tell us there is nothing Blizzard can do to catch those RMT carriers, so nothing should be done.