Seems like we have open world events to particpate in like making a communal soup for one.
They could do this but I think you are underestimating the pure lazy incarnate the leadership is.
Rather. The dev team is cappable of doing this yes. But paying them for that much extra work will cut into their profits. So isn’t going to happen. Giving a third spec won’t increase their profits as far as they can tell so not worth it. I’m half surprised they didn’t try one spec. A half a spec. Do like FFXIV and made them a limtied job unable to do endgame or queable content.
I don’t have to… Blizzard decided, gave them two specs… healer and ranged dps.
Obviously not, given the appalling state of many existing specs that are already in the game.
No because it’s a bad idea.
I must be one of the few holding out for a tanking spec still. I also think they should give demon hunters a third spec too btw
That’s why I said Supposed.
I don’t care too much about evoker getting a tank spec…but I really wanna tank as a dragon
cant respond to everyone specifically but so far those who say no are because either:
a) dev time/resources for creating/balancing
or
b) other classes got tanks, let them be casters
which is pretty much the same arguments in every thread from those who do not want them. To that my response
a) duh this game takes dev time no matter what --
b) they can still be casters --
I specifically stated this has nothing to do with a supposed tank “shortage” because that has nothing to do with the class but rather design of the role and lack of needing many tanks to get through different encounters in all aspects of the game.
I am yet to find a single new argument against evoker tanks which is what I was really hoping to come across. For example that would be something along the lines of evoker tanks are bad for the game because x y z
You know what is very clear from this thread though, people want to tank as dragon like creatures…Evoker tank satisfies that. Everything else is really just naïve speculation which i have already debunked
Forced mobility, cast times, channels, do not constitute gameplay that is compatible with the current role of tank in wow.
Is it then not possible to design passive talents that incorporate casting push back reduction , active mitigation, and survivability to help them tank through casting? Yes its different, thats the point.
With the current tank design, when you press a button, you want it to happen now. not in 1.5-2 sec. now.
How does that work with empowered spells?
Why would you expect any different when the topic has already been covered in probably thousands of replies by now?
Off tank building up a shield to be able to taunt > take big hit
This assumes they would have 0 instant casts at all, which is not accurate. It is also not unheard of to plan your spells out even if tanking, you want active mitigation up right now but do not have resources for it…
but for example while casting an empowered spell u take x% less damage and gain absorb shield for x% of damage done
That’s not how this works.
Evokers are fine with the two specs they have now
Now how does that work in dungeons.
Easy, use azure strike and new tank ability from tank tree for instant group agro then plant and start blasting big hits to build survivability as you pull more and more mobs
Let the boss hit the hunter till your shield is up
I’m honestly dumbfounded how Evokers don’t have 3 or 4 specs. Heck even 5. Their excuse for only 2 specs for demon hunters was not wanting to veer too far from the class fantasty but not to have too similiar specs either. But evoker doesn’t have that issue. How many flights are there? 5? There could’ve been one for each spec. Bronze and Green could be healers. Red and Blue could be DPS and Black could be tank. Like that seems incredibly obvious to me.
There is literally so much fantasy and lore to draw from to inspire 5 specs. They could even do 3 and combind the multi flight ones and thus have a spec for each role like paladin. 2 specs feels like they are MASSIVELY losing out on so much opportunity on what playing as a dragon is like. The whole point of this race/class combo is to give you the fantasy of being a dragon but currently I don’t see that with the 2 specs. A caster spec isn’t a bad idea but I don’t think most people see dragons and think “ah yes a spellcaster” especially draconoids types. So having zero melee specs is a little rough.
That could lazily avoid this by giving them access to other classes straight out the gate as warrior could vibe a bit with black dragonflight, as could shaman. Druid could vibe with green. Mage with blue and red. Not sure what close for bronze but that would at least allow for broader access to the dragon fantasy because Evoker is not dragon fantasy it’s niche. Don’t get me wrong I’m excited for a new ranged spec but it just seems so… limited. It feels like wasted potential all the things it could’ve been. I don’t know exactly how the eternal structure, but I think them pushing out a 2022 release didn’t allow them time to fully flesh out evoker as a class. Cuz as is it’s half a class.
Exasperated sigh Honestly DF probably needs another 6 months in the oven. They could add at least one if not 2 more specs. Add and polish content. And maybe even more character customization if the artists have time. But that’s not going to happen so we’ll get what we get and some of it might be band-aided in the future most likely next expac. Wouldn’t be suprised if one of the features of the next expec is a “new spec for evoker and demon hunter” Then again they might just ignore evokers after DF and pretend they don’t exist.