It won’t let me select my evoker for some reason to post on. I just hit 70 so my experience is from the leveling aspect of it. Much of which I imagine will remain the same for solo play.
Am I mistaken or is Evoker really dependent on those 1-3 minute CDs for damage?
I feel like if I don’t use those CDs my regular damage is very inconsistent and spiky. The same group of mobs pulls can either die very quickly or nearly kill me.
Cast times also seem very long. Does haste help this in the future?
If I’m not kiting I take way too much damage. And with the range being so short that presents a challenge…
Mages, Priests, Warlocks all have many many more ways to deal with this.
I know its a new class and for the most part I’m liking it. But the playstyle once the mobs got harder started to stand out a lot more.
I feel weak unless I’m getting lucky or using cooldowns.
Anyways I rambled a bit.
Any advice from more experience Evokers would be appreciated. I’m probably doing something wrong.
I indeed find it spiky. It’s also very position dependent. And I didn’t enjoy getting “no path available” a bunch using the flying breath weapon.
One thing I did is I pretty much always used several ticks of the flame breath ability, rather just the one and a dot. Trash and world mobs die fast enough that if you don’t you’re wasting damage. So, hold it in and fry 'em.
Combined with its lack of range, and “more squishy than I like” aspect, it was enough for me to shelve my lizard.
I’m leveling Piddy here and enjoy.
That said, my lizard was routinely high on the DPS charts. It’s a real good AOE trash spec.
Evoker feels weird because the playstyle is unlike any other class out there. One thing I’ve discovered is I have to untrain my brain from habits I made playing other classes. Part if it is because all our damage is centered around our mastery which is based on target hp. In short, the less hp a target has, the less damage we do to it. That makes our opening burst really our only damage window. The rest is impossible to sustain a baseline dps because all our damage is diminishing return.
As far as the squishy, I specced into that talent (can’t recall what it is off the top of my head) which decreases the cast time of Living Flame by 40% when you heal yourself with it. This helps save me when my brain thinks I can tank. I’ve had to pop every defensive CD and rely on hover and multi-cast Living Flame a lot in order to keep myself alive.
You have to make sure your talents / build is good and the way I have mine set up is for M+ single target mainly (least for now) but I’m also stacking crit / haste instead of mastery. Reason I do that, is stuff often times dies fast / your mastery doesn’t get utilized all that well.
I’ll be hitting KSM this week hopefully. If I’m online whisper onyxdragon-zul’jin and I can help you.
Yeah I get that… But a lot of those are also good habits that just don’t work with Evoker. It makes me feel like I’m constantly missing abilities or under performing simply, because my damage drops off as mobs health gets lower which is counter to how the game has worked since launch.
It’s just new and weird. But definitely contributes to how it feels.
I get that and you’ll get past that in time. Practice =/= perfect but practice does give you improvements over time. No one is ever perfect but you’ll get the hang of it
This is a great thread. Thanks to everyone for the insight and feedback in a constructive manner! It really helps me out to read this stuff to learn more.
Evoker is a huge healer’s mana drinker.
I hate to meet Evokers in the mythic group, they Agro too much but weak like a mage… when I’m with healers, I don’t care Evokers anymore they die or not… lol. only thing good is dual form dragon & human looking but also they can fly itself. i will use it for my solo enjoying transmorg and farming but not going to be serious with that toon.
Yea it reminds me of shamans windfury ( spelling right? ) it hit or miss on damage. While i like to be more damage resistant i find it to be a fun class .
I think the issue I was having while leveling a lot of the quest gear had mastery. So I was dropping off really hard in damage the more levels I gained the more mastery I gained.
So the mobs felt really bizarre to fight with the huge damage drop off with the sort of reverse execute effect of CDs and mastery.
I can’t even tell you how many times I died because I misjudged the damage I would do to a low health mob. Due to the highly changing damage I dealt level after level as my gear changed.
I’m sure this will more so stabilize now that I am level 70 and can, hopefully, aim for specific gear stats.