Everyone should have a path to progress to max ilvl gear, EVERYONE!

That doesn’t matter. Like I keep saying, “This isn’t Burger King. You can’t always have it your way.”

This is a game and to get X you need to do Y. No, you can’t do Z because that’s not how this game works. You don’t get to do 50,000 WQ’s to get Mythic gear, you don’t get to Pet Battle to get Gladiator PvP rank, and you don’t get to do Raids to unlock the secret mounts in the game.

You trying to rationalize why you deserve high-end content gear w/out having to do the high-end content in the game is just ridiculous.

But how come it was okay last xpac? but now it’s not?

Raiders were upset that someone was getting 445 from emissary quest?

You do have a path to progress to max ilvl. The same path everyone else has.

Mythic raids.

Don’t say we. No one who actually does this content separates casual and hardcore as “requiring any actual effort or skill.” There are casual guilds that EVENTUALLY clear mythic. My hyper casual guild does 1/2 to 2/3rds of the mythic raid every tier.

As they should be? Content requiring effort has to reward better gear, people by their very nature take the path of least resistance.

Sure, it now takes 100 years to reach max ilvl level with purely solo content. Happy?

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… and last expansion will go down as one of the worst in the game’s history.

Fortunately they realized their mistakes, got rid of titan/warforging, aligned gear rewards with the difficulty of the content, and all will be well again in Shadowlands. No more afk content, no more handouts, effort now equals reward.

Were raiders upset? Sure they were. Why should someone doing open world content and casual gameplay for 30 min a night get the same gear as someone who dedicated more time to the game, more time to getting sockets and enchantments, more time learning how to play their class/spec to the best of their ability, and committed the time and energy to raiding?

Answer: they shouldn’t.

Longer answer: Casuals don’t NEED max level gear for the content they’re doing.

Longest answer: Now we won’t have casuals with inflated ilvl’s getting accepted to key and raids and wasting everyone’s time cause they’ve never learned how to play their spec, never done the work to progress and therefore learn mechanics, and generally make everyone who’s spent 4 hours in a pug trying to kill 3 bosses or had their key ruined happy as clams.

I know it’s a terribly novel concept for some people (and some entire generations of people) but not all things are created equally in this life. You don’t always get rewarded just for “showing up.” Sometimes, life makes you work for what you want.

If what you WANT is max level gear then put the work in. If what you’re doing is casual content, you don’t NEED max level gear. You’ll have a fine stream of progression for what you do … unless you think you need Mythic level gear to defeat a World Boss or do a +2 key.

(You don’t).

Think about that, think long and hard. Maybe you’ll see where I’m coming from but I doubt it.

The exodus of the casual is indeed the death of wow.

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If the game loses people who want everything handed to them then I’m not bothered. I know more people who left the game in BfA for just these reasons (filthy elitists and less-than-filthy) who are coming back BECAUSE there’s now a reward for effort than I do people complaining because they can’t afk in a Warfront and get 460 gear (or whatever the new level is after yesterday).

If we ever have another expansion like BfA, I’ll unsub myself. My bet is casual players will keep playing for the most part because they’re casual players. Whatever they like about the game … mog runs, world quests, pet battles … all that stuff is there waiting for them and I highly doubt there will be a mass exodus of casual players upset that they can’t get max level gear like they did last expansion.

If they do, then that’s their choice. They’re better off playing an RPG rather than an MMO.

BfA catered to the casual player and it was a disaster. Bliz realized it and now they’re correcting course and while I’m usually critical of them, this decision I applaud.

BfA didn’t cater to casuals. Everything in it is super grindy. EVERYTHING. BfA felt like a job. Opposite of casual…

Thank you for your blog post. No. You can however get the best gear for the content you do. If its raiding, great. If not WQ to your heart’s content.

LOL. Aren’t most of the people demanding alternate methods of gearing justifying it by saying that it’s OK if it takes a really long time? Yet here you are, complaining that it takes too long and too much effort to do it the EZ way.

What would having that gear allow you to do that you’re not already doing?

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As it should be. You don’t need mythic raid gear to do world quests and random battlegrounds.

I would argue that the absolute neutering of most of the game to assuage your insecurities killed off casual play a long time ago.

Just saying there are no real current methods to gear outside of M+ and raids.

Also, he said that BfA was made for casuals… which is dumb considering everything takes a ridiculous amount of time. Island expeditions were a universally hated grind.

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Why should there be? Do you need raid gear to do other things?

Even still, there is progression available…even outside of raids and groups.

we’ve been over this. You do.

And, as we went over, you don’t need to. We also talked about LFR, which you steadfastly refuse to acknowledge. Again, that’s fine. But if you refuse to do the EZ mode path laid out for you, then this is a you problem, pal.

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I have more heroic raid kills across all my toons than lfr kills. It’s not about acknowledging LFR, is about acknowledging what LFR is for, and gear is not it (at least not in its current iteration). LFR is for experiencing the lore, tourist style, maybe get xmogs along the way. It drops complete sh*t gear.

Regardless, you are missing the point.

There’s ONLY ONE path, that funnels players into a specific type of content.

That’s why PvP has died. That’s why people WQ have become boring. That’s the reason professions suck. That’s why Visions were so unbalanced in solo. That’s why developers put nearly no effort into any other type of content.

THAT is a problem you refuse to acknowledge.

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Pvp died because Blizz tried to make it an esport AND they suck out loud at balance.

But, back to pve, there’s only one main path because it’s the only path that needs that gear. But you ignore M+, crafted rep gear, WQs, ect… Yes, it’s not going to gift you mythic raid caliber gear, but it gives you the ability to improve well beyond your need to.

LOL, no. I’m considering the Raid Mythic+ method as the ONE path to gear.

Crafted gear and WQ… lol, that’s the issue. Those need improvement.

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Let’s take Final Fantasy’s series for example. Just the RPG, not the MMO…

So when there is OP loot in an RPG that is tied to a really hard to kill boss… and the loot isn’t needed to do anything else in the game, since you can already do everything else in the game without the loot… the person who learned how to defeat that boss doesn’t deserve the loot? Everyone deserves the loot? It should be able to be acquired through easier means, like game genie?

This makes no sense dude.

No, they don’t. Again, they are a path to improvement that gets you far beyond what you need.

If you’re not raiding and you’re not doing high level M+ (low level M+ is pretty easy stuff…) what do you need mythic raid gear for?