You know what I do agree with you to an extent actually. Scores, likes and dislikes, stars… all these things may not make a consumer make their final opinion.
What does is genuine written reviews. Like the comment section for example. Since I would usually look for a comment that “looks” genuine; be it negative or positive.
Give me a break. Everybody who would ever play WoW already knows what WoW is.
WoW isn’t some game put out by a dude in his living room on Steam; WoW pre-dates youtube.
Nobody is making up their mind about WoW based on a youtube comments section. Give me a break.
Looking at the comments they are a looooot of negative with a lot of the positive ones buried by the negative ones. That says it all unfortunately.
Okay.
How many of them have even played in the last 5 or 10 years?
You are right, usually it would have to be a collection of things. Youtube, Forums, Blogs etc… I wonder are they all mostly positive?
I think the feelings are positive enough from the people who matter: The paying customers.
Do you mean current or new customers?
Hope you’re talking about someone other than me, because I never said that it was a good patch because the likes are higher than the dislikes. Never said it. I don’t believe the like/dislike system is good, at all, I don’t acknowledge it, regardless of what the ‘score’ is.
Given that Youtube is gradually introducing the removal of Dislikes on posted videos, in time nobody will even know such things.
I already answered that in post 22.
If it’s not worth mentioning again then I guess it wasn’t that important of fact.
Well all I will say is when a reputation is lost, that is devastating for a game company. Just like all the other game companies that have gone down this path, they will get the most out of it as long as possible, since with a ruined image… that will impacts the amount of new players coming and staying. As to whether WoW still has a bunch of new players coming in, I don’t know, but I do know a ruined reputation will impact that flow of new players coming in.
A game survives based on the amount of new players coming in… that’s why WoW was changed so much from very tedious vanilla era to being able to get to lvl 30 in just a couple of hours. WoW needed more new players to survive and they achieved that for a long while, however I not sure how long it will last with the reputation they hold now.
The paying customers? as in the ones on these forums that are pretty much all negative about 9.2.
The forums long ago turned into a full-time activity center for people who don’t even play the game and just pay a monthly fee to complain.
Considering dislikes have been made private on the entirety of youtube, I’d be interested in knowing how you got those numbers.
Either way, I’m pretty sure the WoW devs are well aware that literally everything they release from now until the game closes down will be met with nothing but negativity. Cry wolf often enough and everyone stops caring. Congratulations.
yep i can 100% agree with that.
Riiiiiiiiiight, so the goal posts get shifted again.
So technically, in your words the only people that matter are paying customers just as long as they are positive and love it all, anyone else no matter if they are playing or paying don’t matter.
Let’s hope you never run a company because you would be in liquidation within months lmfao.
Game publishers know how to distinguish between actual customers and natterers of negativity. Nobody pays the slightest heed to the latter.
Like Wigglytuff said: The boy who cried wolf.
Dislikes aren’t hidden …wtf are you talking about ? I can see the likes and dislikes on my phone and on my pc.
Theyve gotten dislike bombed since “do you guys not have phones” happened. Blizz could release something everybody wants and people would still be “hurhur I dislike for funni”
Blizzard releases stuff people want and ask for on a regular basis. Then general discussion and reddit turn on a dime and say it’s not something they ever wanted and they hate it.
It’s a comical farce at this point.