Vision of Perfection for WW not only feels very underwhelming, but with all the problems surrounding Storm, Earth, and Fire the random proc on the essence poses potentially massive DPS losses.
One example being that if you’re currently channeling Fists of Fury and it procs, you suddenly end up doing 55% less damage with that cast of FoF because the proc’d clones are not channeling the ability.
Spinning Crane Kick is yet another example in which this essence procing at an inconvenient moment can result in as much as 55% loss of damage on a cast.
This on top of the fact that SEF as a randomly procing cooldown feels incredibly underwhelming makes the essence more of a hindrance than an enjoyable gameplay feature.
Having an essence that gives you nightmares because it can be as detrimental as a 55% damage loss (on your hardest hitting ability) honestly doesn’t feel great. Which can be as high as close to an 80-90% loss on those abilities if you cancel the channels to make use of SEF. In the case where you just eat the 55% loss and finish the channel, SEF isn’t doing anything but auto attacking, effectively being a worthless proc (For FoF mostly, as the channel lasts for most of the duration of the random SEF proc).
It should either be another cooldown (say xuen, who is just as underwhelming a cooldown but at least doesn’t potentially nuke your damage in half [55%]), or redesigned to just reduce the CD of SEF by some flat amount when it procs.
Even having the essence be an on-use effect like many of the other ones would help alleviate this.
Legitimately pretty much anything (ToD depending on how it works would also be pretty bad too) is potentially better than SEF as a cooldown provided by this essence… SEF is only bearable as a cooldown when we have control over it, when you introduce it as a random proc it just has more problems than uses.
TLDR: SEF by design has problems that can result in a 55%+ loss of damage, we can avoid these situations as much as possible because we have control over when we use it. But an essence randomly procing the ability removes that control, and what we’re left with is a hindrance that can nerf our damage by 55%. I sometimes wonder when SEF will get a redesign.