TL;DR
- Era is intended to be a “forever” server, which means populations fluctuate. The current population levels on Era have resulted in several points of friction for the players.
- Current system of breakpoint caps make it extremely difficult to achieve rank progression on Era.
- Players are currently gaming the system in specific ways just to have a hope of progression leading to restrictions on BG and playstyle choice, often resulting in abusive chat to players who don’t “fall in line”.
- Remove the breakpoint system entirely, potentially considering an increase in total honour required and/or reduction in weekly caps, preserving the spirit of the current system while allowing players to advance towards R14 at their own pace and with more flexibility in how they approach it.
Preface
We all want to feel like our efforts are meaningful. Like the work we put in matters. However, we all want this forever server we find ourselves on to remain available for us to play, and we want to retain access to as much of that content as possible. The current iteration of the ranking system is causing some friction. It’s pushing players into a specific type of behaviour which, after a year now, is starting to wear on the player base in ways that I don’t believe the developers intended with the initial ranking change. It’s time we consider a change…
Current System
To gain rank you participate in PvP activities and gain honour. Your honour accumulates until you hit a specific breakpoint, at which point your honour is kept and your rank advances, either by a whole rank or by a portion of a rank. As you increase in rank the amount of honour required to keep your progress increases. At low ranks, breakpoints are relatively small and easy to attain; however, as you approach high ranks this breakpoint can be quite large. There is also a weekly limit of 500k honour, after which no further honour gains are kept.
For example, moving from R13 to R14 (the final rank), players are required to obtain ~1.25m honour for the full rank. However, the 500k weekly cap means this gets broken up into three ~420k honour breakpoints.
Era Problems
Era is a forever server. It’s intended to be a place where we can enjoy the Vanilla version of the game, mostly unchanged, forever. As a natural result of this, the populations will fluctuate. The current population of Era should be considered to be at a middle point. It’s higher than it was when Anniversary servers first launched and many players went to check out the fresh experience, but it’s lower than it was prior to that launch, in the wake of the Hardcore movement that brought many players back to Era. It is significantly lower than Anniversary at this current point in time.
Lower populations mean less players are queueing up for BGs, which means less queues and less honour gains. To maximize their efforts, players are currently engaging in the following specific behaviours…
- Players only tend to queue up for PvP on weekends, when the PvP bonus is in play. This is currently on a three week rotating schedule where each battleground gets a bonus to honour gained while participating in that battleground and runs Friday to Monday, inclusive.
- To maximize honour gains, players are focusing exclusively on Alterac Valley, as when played in a specific way, this battleground can provide a high amount of honour for both the winning and losing teams. This is leading to two sub-issues…
- Players are only joining the queue for Alterac Valley because it gives them the best odds of getting the high amounts of honour required for the weekly cap. While players may want to engage with WSG and AB, it is risky to do so because without massive time investment, any honour obtained will be lost.
- Players are putting heavy emphasis on a strategy that devalues PvP in favour of what is effectively win trading. One team is allowed to rush to the end while the other team focuses on killing NPCs, both teams getting high amounts of honour. Any players deviating from this are met with strong opposition, often escalating to abusive chat.
Core Proposal
Honour gained through PvP should directly contribute to your ranking progress. There should be a weekly cap on the amount of honour you can gain, but the current honour breakpoint system should be removed.
The core issue here is the large amount of honour required simply to advance to the next rank breakpoint. This puts a lot of pressure on players to maximize their time and has resulted in the player behaviours outlined above. It is unlikely that the developers making the original ranking change intended for this to be the case.
Removing the breakpoint system entirely takes some of the pressure off the player base to get as much as possible. This is something players will certainly still want to pursue, in order to make their ranking journey as short as possible, but for many others it means that the cost of a longer game or playing something outside of AV will be less penalizing.
Supplementary Changes
In order to preserve the spirit of the current ranking system, here are some potential supplementary changes…
- Increase the total amount of honour required to move from R1 to R14. The current amount from R1 to R14 following the maximized path is ~2.5m honour. This could be increased to ~4m which, at the current cap of ~500k honour, would result in 8 weeks to achieve R14 and be in line with the current optimal experience.
- Reduce the weekly cap to ~312k honour. The current system requires 8 weeks to move from R1 to R14. Assuming ~2.5m honour required to move from R1 to R14, a weekly cap of ~312k would mean a player trying to optimize their journey could expect the same amount of time spent.