Like imagine if you were taking extra damage forcing your healer to ignore the 5 second rule so you can hit for a little bit of extra damage.
This goes both ways chief.
Expecting the healer to adapt to your less than ideal tank style is pretty selfish. They could have every rank of their heals on the bar and depending on the size of the pull it simply won’t matter. Extra damage intake requires extra healing, so if the healer is forced to spam you they will oom insanely fast because you wanted to hit for a bit more damage instead of allowing them to do their 5 second rule for mana ticks that will overall, increase the efficiency of the run and preserve additional mana in case of accidents.
Not only does the 2hand warrior expect to be exempt from their core role, they also expect their healer to dedicate more mana commitment on each pull along with additional drinking (that costs money without a mage) all so they can pretend to be a blood dk.
This isn’t always the case.
That would come down to how many mobs were pulled and what they hit for on average. Watched a warrior tank try and 2hand Deadmines and we spent the first half of the dungeon letting the healer drink every single pull because the dude was getting chunked.
Forced him to put in a shield and all of a sudden they stopped melting and the healer only had to sit 4-5 times after that and we picked up the pace.
I get everyone has their own opinion on how tanking should work. But the core of tanking for warrior has always been with a shield. Just because you can sometimes get out of a pull faster and somehow the healer spends less mana, doesn’t mean that will always be the case. It’s dependent on how well geared the tank is and how much extra effort the healer is willing to commit to someone who could simply just do their job without showing off.