While we are adding “what about this?”. I’ll throw some thoughts into the ring.
I find the concept of totemic interesting, but the execution (so far) is pretty sad. I thought I’d take a crack at it. So, with the goals of not adding buttons, primarily supporting the Elementalist Enhance build, and not asking Bliz to redo everything. Here’s my rewrite of the Totemic Hero talents:
Surging Fury Totem – (complete rewrite) Upgraded Windfury Totem. No cool down, no splash damage, no damage, lasts for a minute. Works like Windfury but also applies the second strike chance to melee abilities (Stormstrike, Lavalash, Ice Strike). The surging ability is NOT party wide.
Totemic Rebound – (complete rewrite) Causes the Surging Fury Totem to duplicate any second strike on the nearest (to the totem) hostile opponent.
Amplification Core (Choice 1) – (no change) 3% buff
Oversurge (Choice 1) – (complete rewrite) When the Primordial Wave buff is active Lightning Bolt deals an additional 10% damage.
Lively Totems – (no change) Lava Lash has a chance to spawn Searing Totems [note – I can’t wait to see my Lava Lash hit an enemy sending out a cascade of sparks, some of which spout up to become Searing Totems!] [note 2 – these need to be movable/recall-able so they don’t cause accidental pulls]
Oversized Totems (Choice 2) – (no change) Increased size, radius and durability of all totems.
Swift Recall (Choice 2) – (no change) Reduced cool down on effective use of utility totems. (this will need some tuning to be useful).
Wind Barrier – (no change) Totems create a shield that is renewed every 30 seconds. (this will need some tuning to be useful).
Reactivity – (no change) Hailstorm and Fire Nova cause Searing Totems to volley at up to 5 nearby (to the totems) enemies.
Imbuement Mastery – (complete rewrite) This ability makes Windfury Weapon and Flametongue Weapon procs generate 1 maelstrom each.
Pulse Capacitor (Choice 3) – (complete rewrite) Surging Fury Totem now applies the second strike change to targeted spells of the three elements, i.e. Lightning Bolt, Chain Lightning, Frost Shock, Flame Shock, Fire Nova.
Supportive Imbuements (Choice 3) – (complete rewrite) Windfury Weapon and Flametongue Weapon increase the critical strike and critical damage of nature and fire spells.
Totemic Co-ordination (Choice 4) – (no change) Increases the critical strike and damage of Searing Totem.
Earthsurge (Choice 4) – (complete rewrite) Allow Surging Fury to apply to Sundering, twice (once per element included, potentially 3 hits).
Whirling Elements – (partial rewrite) Whenever you drop Surging Fury Totem gain 4 motes, one each of: Air, Earth, Ice, and Fire. These provide bonus effects once to specific abilities for each mote.
- Air causes your next Stormstrike to deal 25% increased damage and hit a second target at 75% effectiveness.
- Earth either reduces the cooldown of Sundering when cast by 12 seconds, or refunds the cooldown of Elemental Blast.
- Ice increase the damage of either your next Ice Strike or Frost Shock
- Fire increases the critical strike chance of either your next Lava Lash or Fire Nova cast.
Use of one mote exhausts that mote, but creates a new mote of the next type. No more than one mote of any type. Air creates Earth, Earth creates Ice, Ice creates Fire, Fire creates Air. This would create a benefit for cycling the elements.