It’s been awhile since I’ve played my enhancement shamans, and I know that it wasn’t too long ago that they changed Com – ahem – Outlaw Rogues so that they can use daggers in their OH now.
Did they do the same with Enhancement Shamans, or are we still forced to trying to find a pair of slow agility weapons (esp when half of them are swords intended for the aforementioned rogues)?
I got a dagger, and when mousing over it, it doesn’t say “For Elemental Specialization” or anything like that, but yet I’ve never seen daggers offered in WQs so that leads me to assume that we’re still stuck looking for the exceedingly rare slow OHs.
Enhance will use 2 one-handed maces, axes, or fist. They are all the same speed.
Meh, I was hoping they would allow us to use daggers as well, seeing as half the slow agility weapons I find are stupid swords.
That, or yanno, just let us use swords lol
Oh, and let’s not forget the Strength-Only Axes, too. I’ve seen my fair share of those. I had to use on for awhile on my Outlaw because I couldn’t find anything else and it a choice between +100 DPS or 20 agility lol.
WOAH… You are very close to offending the RP purists who know Thrall Lord of Shamans would NEVER use a sword. NEVER EVER EVER.
I’ll gladly offend them, because I am tired of this gearing nonsense.
All axes should have agility and strength both, and shamans should be able to use swords, and while we’re at it, we can get rid of caster weapons since raw dps on a weapon doesn’t matter for a caster (you ain’t gonna be swinging at anything if you’re a caster, and even if you did, the damage wouldn’t matter).
Blizzard could easily make every weapon that drops have Str/Agi/Int like they do with gear. But that would make Blizz put in effort beyond the minimum.
LOL, it takes “work” to click a drop down box and click “add stat”.
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I get it, everyone wants a nice thing, I wouldn’t mind shammy having swords, in fact, I think that would be cool. But honestly, none of enhancements weapons are slow, you keep saying “Slow” weapons, and you are talking like this is classic. It’s not, the attack speed on all 1h weapons is the same, none are slow.
Also, the reason stats on weapons are the way they are is part of how they do loot. Only reason some armors and weapons share stats is because of hybrid classes. Healers use Int, so some plate, leather,mail. and weapons need int on them to work. There is no hybrid strength agility classes, so no strength agility weapons or armor.
They do this for loot rolling. If everyone in a raid could roll need on all items it would be a nightmare. Especially since rng could favor the same guy multiple times and he would get everything while you get nothing. You would go from a 1/3 chance of getting your axe to 1/10, 1/15, 1/20 and so on. You can disagree with their reasoning, but they have one regardless and it’s not laziness.
When I say “slow” weapons, I am refering to 2.60 speed, as opposed to the 1.80 speed that daggers and some older 1H swords/axes/maces had.
And I understand splitting weapons up for raids, but what about world quest rewards? Do those need to be split up too? Because I’m tired of seeing int weapons on my hybrids that are currently set to melee.
Split the raid and dungeon weapons up, sure. But open world content weapons do not need to be split in that way.
All the one hands (besides daggers) are 2.60 speed I think
Except for daggers, those are still 1.80.
Yeah except weapon attack speeds have been normalized for a while now, it literally doesn’t matter or do anything for you.
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Don’t use daggers. Weapon speed is irrelevant. Just put the higher ilvl weapon in your mainhand.
Well, the situation that I had, was that I had a pair of 320 weapons.
Then, at some point, I got a 340-something off of some rare.
Then, after that, I got a 360+ dagger off of a rare.
The dagger offered like 40 Raw DPS more than the 320 off-hand, but yet I wasn’t sure what sort of relationship raw DPS had with skills.
I know, years back, your skills took into account the Minimum and Maximum damage of the weapon, and not the DPS number. I remember there was a huge stink about a crafted 2H sword in Cataclysm, because they purposefully made the weapon 3.20 instead of 3.65 or whatever that was, and it wound up being worse than a weapon from the previous tier because of it.
I didn’t know how these things worked these days. Now, I have gotten myself a proper pair of weapons since making the post, but I was still curious as to if there’s any worth to using a dagger in the OH if it is significantly higher item-level, let’s say for example I had a 360 in one hand, 320 in the other hand, and a world quest offered a 457 dagger or somecrap that had more raw DPS, etc.
Blizzard classifies daggers as their own weapon class. They do not count as “one-handed melee weapons” like axes, maces, and fist weapons. All shaman strikes require “one-handed melee weapons.”
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real talk yah boy likes the 2h axe
Too much blade not enough…haft
Probably one of the most stupid and corny lines in the game.
In an expansion full of fail, that’s saying something.
I first heard that line while playing a Death Knight using a 2h Sword…
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