We all can agree Enh is suffering from a case of wet noodle syndrome outside of doomwinds procs. SO I have a few Ideas for us to discuss that could help and also make the class a bit more interesting.
NOTE: all damage numbers are just suggested starting point that can be fine tuned from.
Maelstrom weapon - Good idea, poor execution. out side of Doomwinds this buff stacks really randomly so lets add a 1 per 3 sec stack timer. This is an easy change that will help smooth out the stack rate.
Lightening bolt / Chain lightning - Honestly even with 5 stacks of MW they hit like wet noodles, so lets just keep this simple and double their base damage.
Earthen Spike / sundering - lets just merge these 2 and have earthen spike trigger the sundering effect on the 20 sec CD. keep this on hold as we will come back to it in the talents section.
Lava lash / hot hands - LL honestly is a bit weak so lets just roll this talent into LL and put an ICD on the proc to keep that in check.
Talents
lvl 15 - over all this row is fine and our time can be spent else ware.
lvl 25 - Hot Hands -time to replace Hot hands. lets keep the name but now make it so that LL on targets with FS have a chance to trigger a new effect called Hot Hands allowing melee attacks from all attackers to deal an additional 20% ATP fire damage to the target for 5 seconds. I think this is a fun way to add both an competitive ST damage source that also keeps with the theme of enhancing the shaman and their party.
lvl 35 - Fire Nova - lets first make this spread flame shock to 6 targets in 8 yards if cast on a target with FS then the damage part will trigger 2 seconds later.
" spreads flame shock from your current target to 6 targets with in 8 yards, after 2 seconds all targets with flame shock erupt in a fiery burst dealing X damage "
this is an easy way to fix this talent and add a bit of strategy to its use timing.
lvl 45 - Sundering/Earthen Spire - lets move Earthen Spire here.
lvl 50 - Fire Storm totem - 30 sec CD - Summon a fire storm totem that causes all party members to burst into flames dealing 20% of the shamans attack power per second for 10 seconds divided evenly among all targets with in 8 yards of each player.
This plays into the enhancing your party, adding a totem, and having an ability that is good for single target or AOE.
Keep in mind this is all just a collection of concept ideas so please discuss what you like, don’t like and what you would change.