What we are saying is that you can go to the exact locations that are highlighted in this post with ray traced shadows set to high, and none of the localized lighting effects that are talked about in the post actually happen in these areas. Yes, maybe they have only implemented part of their overall solution, but that isn’t mentioned at all in the post. The blog post makes it seem as though their entire raytracing suite is now live on the Beta, but it is not, or at least part of it is not working.
Sounds like this tech needs a lot of work. Why would Blizzard announce this in such an unfinished state? People get excited about things like this and all this does is let them down.
That’s what confuses me. I had expected it to at least be enabled in Beta if nothing else.
That was my impression too. It’s very hard to see any difference with ray tracing enabled. Does not seem worth the performance hit. Maybe they’ll enable other stuff later on down the line and it will be more noticeable.
Blizzard Engineers,
Is there any hope that you’ll add DX12 multi-GPU rendering as well? Nvidia secretly added DX12 multi-GPU CBR (checker board rendering) to their driver set for testing, and with a couple of adjustments to the WOW profile, could be enabled.
On my system with dual 2080TIs, enabling CBR resulted in about a 40% increase in frame rates, with no noticeable downside. It just worked. For someone who runs wow at 4K, a 40% jump in frame rate is something to admire, and I would ask that you consider adding it at some point.
I’d say it’s more they haven’t implemented the lights virtually anywhere so it only interacts with the sun. The issue with that is that is the light that least needs and shouldn’t have ray traced shadows IMO.
This is pretty cool, but what about the rest of ray tracing? Because this is just ray-traced shadows. Will we ever see full ray tracing?
incredible frame rate drops for something totally unimpressive with the blizzard art style. Not even full ray tracing, just shadows.
I have literally the same experience. Ultra everything with over 100 fps in the open world rtx 2080 super. Drops to 30 fps and extremely choppy. The fps drop impact on the game is so much more significant than the slightly better shadows.
As of right now it’s a feature you can toggle to view the same exact game, at 20 fps lower. It’s not even noticable.
Turned on max setting with my 2070 super and just walked around dazar’alor and the only difference is softer edges around shadows. There is zero directional light when moving around all of the torches in that place.
Hopefully they port this to MacOS – Mojave and later support raytracing via Metal and it will work just fine on recent AMD and Apple Silicon hardware.
'them darn kids and their color TVs! That silly technology will never take off! Black and white is all I need!
60 FPS? Bahh, the human eye can’t even see beyond 30.
Yea… more lag.
WoW doesn’t make much (good) use of ray-tracing yet. But someday, ray-tracing will be the norm instead of the exception, and it’ll be another beautiful step forward in graphics. You won’t realize it until you go back to a game without it and go “Wow, the lighting sucks”
Apple has given no indication they intend to support it. Their prior GPUs definitely don’t have the horsepower and current gen AMD GPUs in Mac hardware would struggle hard. Honestly I wish you luck on that but Apple has consistently shown they don’t really think gaming is a worthwhile market.
huh? your response doesnt make sense. i literally have an rtx 2080 ti, but cutting the framerate in half and getting zero improvement to the shadows is stupid.
Apple already supports it as of Mac OS 10.14. If that support is any good I don’t know, but the support is at least nominally there.
Yeah the API is there… but Apple supports a lot of things that they never really follow up on. Either way nobody who doesn’t have an apple email or a serious NDA has any idea what those new GPUs will look like. But likely they will be scaled up versions of what they have on the iPad and iPhone, which while interesting are more focused on power efficiency than performance. But again… we’ll see what happens when the hardware is released and most likely we won’t see the full form for two or three hardware revisions.
TIL youll need a RTX3090 and 12+cores to run wow at 60 fps in 2021
/s
just turn it off, like SSAO