I think world gear should be about on par with LFR stuff.
Korthia, while a slog, did it right.
You could get gear that was meh, but if you put in the work, you could bump it up to 233, and for a solo player like myself, that’s as much as I’ll need.
I don’t care about tier stuff, leave that in raids so there is still a perk to running them.
You can get a full set of conquest if you que pvp unrated if you take advantage of all the weekly quests that give bonus conquest and do your daily bg and epic bg. Which, I think, can be turned to tier.
I don’t see why anything in 9.3 can’t be made into tier. Outdoor content should never out pace group content ilvl wise IMO. There is still gear progression and an end goal if you don’t want to move up to group content. I think something was massively lost when professions became useless. Give everyone a reason to go out into the world and make it non power related. Cool toys and xmog. Maybe introduce player housing and items for crafting things can be gathered and bought from things in outdoor content. Basically bring the world back to world of warcraft.
but why are you scared? cause some casual in welfare gear with similar ilvl to you will destroy your dps on a world boss and cause you to log out in shame? gear is a temporary thing per patch. however there are a thousand and 1 things for casuals and hardcore casuals to do outside of hardcore raiding that requires gear to successfully complete. i mean whats the problem? i used to be an extreme hardcore raider back when i had little to no life and no job. but now people like me just dont have the time to make a commitment to a group of people / guild. however i do have time. my time. and in my time its nice to consume everything blizzard has to offer. hardcore raiding is 1% of what wow offers however hardcore raiding is something that takes the most dedication and time and while making the odd raid can be easy, its making that same time 2-4 times per week every week is whats hard.
so with that being said it would be nice for difficult solo content to award good gear. because in all honesty what is it to? what would it prevent you from doing?
You realize that a lot of us don’t get more powerful as the week progresses, right? Because once you’re filled up with 252 gear and getting the best trinkets you can get, there’s not much further you can go. The difference between open world content is it stops scaling after a while, quite a bit under where open world gear stops. In the open world, there’s very little difference in what you can solo between ilvl 220 and 250. In high end content, it’s a very big difference.
So what is the point of this thread then, the fact that open world and unrated pvp epics can’t turn into tier bonuses? Previous tier sets you had to raid for. Now you can get set bonuses for doing dungeons or pvping. You’re acting like we’re take a step backwards when we’re taking a large step forwards.
I think if you can make solo end game content that takes just as much time and effort to complete as raids do, then they should give the same ILVL gear. But blizzard would need to do that. I kind of have a hard time imagining they will, raiding is such a major pillar focus of the gameplay. I’m not against it though, it just cant be faster than raiding otherwise many people will just stop raiding.
No they aren’t, back in Wrath you could only get a good piece of gear every 30 to 45 days as a solo player, and once you did it was still on the lowest end of the gear scale - and that was only if you did the equivalent of a Mythic dungeon every one of those days with other people, so you weren’t even a true solo player.
Didn’t read the rest. Starting off your thread with a lie doesn’t make a good impression.
Does anyone want that though? If you look at self-described “solo casual” players on this forum, the best way to adequately describe them is “bad”. They are bad at this game. They wrap themselves in various labels to hide away from acknowledging that the most fundamental trait of their behavior as a player is simply being bad and entitled.
Fun solo challenges like Mage Tower can be great for high-end players, but are in no way a replacement for stuff like Korthia or Zereth Mortis aimed at bad players. This “made for bad players, with rewards that are only useful for bad players” design paradigm is simply working right now. Bad players keep grinding Korthia and Zereth Mortis, and the rest of us can enjoy “real WOW”.
I honestly don’t know why they want it. It’s difficult for me to imagine wanting to play an MMO and not taking part in one of the best parts of an MMO.
I wonder if some people are just afraid to be social. I think that this game has become so unsocial that it has the side effect of making the socially anxious more socially anxious. So instead of going through the game making a group of friends they trust to do end game content with, they just imagine the dude from the Onxia Wipe Video yelling at them and opting out of raiding entirely. I was similar until recently, Castle Nath was amazing, and the new raid is a lot of fun. I think these people just need to get their feet wet, at least that was my experience.
Bad players revolted against the “World” of Warcraft being hard. They whined about patrolling elite mobs. They whined about group quests as part of quest chains. They whined about Defias Pillagers killing them. They whined about aggro’ing too many Murlocs.
WOTLK babies cried and cried and cried some more, and Blizzard, in response to seeing falling subs in Catacylsm, MoP, and WoD for unrelated reasons, nerfed open-world content. When Legion, again for unrelated reasons, solved the subscription hemorrhage, they looked at the state of open-world and said “We will aim to never change anything major about the game because we don’t actually know why Legion stopped the bleeding”.
This is where we are now. The open-world is nerfed because Blizzard thinks that they need to make open-world trivial to pander to bad players. And there is probably some truth to it at this point - the WoW level boost really opened up a nasty can of worms. It used to be that bad leveling players could take years of real life play to hit the level cap, but with the level boost, they could skip right to the current expansion, and they, having learning no skills of survival, would suffer if the content actually had any challenge to it. Where they might spend months trying to survive Duskwood, now they would go straight to the Shadowlands and it would need to be tuned as if it was Elywnn Forest.
Bad players are far too entitled. Back in the day, it was just an accepted fact of life that bad players would be walking around with green gear and maybe a blue. Look how out of hand it is now, where people in another thread are whining about Sandworn ZM gear and how it isn’t as high ilvl as heroic raid gear. “It’s only purple in name, it’s actually more like green gear”, these people are whining they can’t open up boxes lying around and automatically get raid quality loot.
I’m 100% behind solo players getting high quality gear. Provided you make two changes…
Make it downgrade to sub-LFR ilvls in instanced content… No… I do NOT want to have to farm mana pearls again. Want your mythic level gear? Fine. No I will NOT grind it for MY content.
Make the world content actually challenging to merit the gear. Yes… this means you will die more. Yes this means you will have progression. No… you won’t be able to just destroy the zones on release.
Ironically… the couple of times they’ve attempted the second point, the vast majority of you balk on these forums. Good examples are Suramar and BfA world tuning on release.
I agree with op,the world content isn’t scaled right and i can see why people don’t want to play the content when your 48k health and the they have elitists in the maw at 187 .Do the math to stats they are 61 level at that health you be lucky to get one down at a time before oom.
Op,is right, with the next patch those are going up and if your setting at 48k gl with the world content.
Joining LFR and LFD solo is solo play for me. I queue solo, and they might as well be NPCs, considering no one talks.
Who said I skipped Torghast? That’s the best thing in this expansion. Just admit it. This expansion is bare bones. One week of play, and I’m already doing alts and farming old content.
Also, yes, BFA had island expeditions and warfronts, and islands weren’t PvP, unless you picked that specific option. Warfronts didn’t require PvP either. Do you have a bad memory or are you just being facetious?
I like how you skipped BC, Wotlk, and Cata to make that point, and yeah, I did some MSV when I’d have a fresh 90, because it made Thunder Isle easier.