In your ranting and foaming at the mouth give us one example of why Blizzard should devote resources to create something specifically for solo players? Show one significant advantage to the player base at large where that would do anything meaningful. Blizzard has enough trouble outputting enough content for the masses a it is without focusing on content that only a significant minority will appreciate or is asking for.
Um yeah… sorry but you completely missed the point of all your examples. These were not in there to provide single player content. They were catch up mechanics to promote the very content solo players hate ie. Dungeons and Raids. AQ War effort was to gear up and prepare people that maybe had not done MC or BWL so they could get into AQ20/40. Tourney was to Get into Agent Tournament raid then ICC Raid. Molten Front was for Firelands Raid… While solo players could access the dailies and such none of the rewards were anywhere close to raid quality because you were able to successfully complete all that content with quest drops and drops during those features. It was strictly catch up mechanics not progression, which clearly you do not understand the difference between and all of which was directly marketed and geared towards getting people ready and into the dungeons and raid content that it was building up for. So yeah your argument against it is completely irrelevant since you miss the very concept of it.
Again why should a minority group of players get special content created especially for them. You fail again to provide a single valid argument as to why a company designed on profit and attempting to create a successful game world should invest time appeasing the smallest, albiet vocal, group of players who have a specific gaming style. Sorry but WoW is at heart a multiplayer game, there are tons of excellent, much richer and better designed solo games out there. If solo players are unsatisfied with the state of the game they should look elsewhere instead of expecting to be catered to when they are the minority.
Not even sure what your point here is. My response to Eleusia that you tried to argue was misunderstanding her was to her comment :
Again a solo player that is suggesting that without any of that content you listed should be given access to equivalent gear. Perhaps work on basic literacy and reading/comprehension before jumping into a conversation you clearly miss the concept of. Yet AGAIN with zero justification as to what content they wish to run, we see solo players that are stating they feel they require that level of gear that a raider who is accessing content harder than the solo player is getting. Sorry but gear should be given based on the difficulty and should be designed to assist with progression. Since there is no solo player progression content (IE you can kill every rare and non group boss in the game with the gear you can get from quest and world quests) there is no reason to increase the rewards for players that only want to do that level of difficulty. Not sure why that concept is so out of your comprehension level.
Again as stated clearly, (perhaps you should take some remedial reading and comprehension classes… less Warcraft and more learning), Torgast is a one off system that was brought in for Shadowlands. It is highly unlikely we will see a similar system in the next expansion. Content like Torghast which is designed for fun and challenge is deliberately not giving gear so it does not become a mandatory item for the larger majority of players that do plan on doing dungeons and raid. It specifically was designed with cosmetic only rewards so that people could skip it beyond farming mats for a legendary if they wanted, and that was possible even at the easiest level so you could do it at whatever your skill level was. And the hypocrisy of your comment is astounding. Solo players “We don’t want to be forced to do content we don’t want to get gear” and yet adding gear which would make it a requirement for all players to do so they can stay up on gear level with other dungeon and raiding players is perfectly ok. So its only unfair if it is one group being forced to do something they do not like but when its others that is just fine. I do not enjoy torghast but as I like to ensure my toons are geared and ready to assist my parties and guild I would end up having to run torghast just to ensure I had all the possible upgrades for my toon. This is why blizzard did not do that path since they knew it would negatively affect the larger player base.
Catering to a player like you that does not understand the concept of resource/reward would be business suicide. Again with limited resources (which hopefully will increase with MS buying it) developing solo content to scale between “all levels and skill” is extremely difficult and costly. So as with most companies Blizzard goes with the most bang for your buck approach which is to identify the wants of the vast majority of the player base and focus on the elements that the most players can benefit from. While raiders and m+ players might enjoy temporarily more fun solo content, if offered the choice between more dungeons and raids and more solo content since it would be impractical to try and do everything the majority will pick the dungeons and raids since again the concept of the game is MMO so most players are here for the interaction with others, the solo story and game of WoW while in many ways in the past has been excellent, when compared to the many solo RPG games out there today is sorely lacking and clearly not where the focus is.
Again all this boils down to is a minority of players wanting access to better rewards without having to complete the content level where those rewards are warranted. The fact when challenged to provide one single example of any “solo” player content that is not capable of being completed with the quest/world quest/zone drops gear proves there is no actual “war on solo players”. Again lots of people in this thread have asked the same thing. Show one, just one singular item that is clearly unable to be completed by a solo player with the zone/wq equivalent gear and that has not been done. There has not been a single example of any actual issue where a solo player is limited by anything other than skill to accomplish any of the solo content available. Feel free to show one single world encounter out there where the korthia or zen mortis now gear is not sufficient? if not you should probably just stop trying to argue since anything you say will just sound weak and pathetic since without any evidence of a real issue you can not seem to understand why many players are looking at this as nothing more than a “solo” player wanting free loot upgrades.