So, I assume that you’ve been playing the Alternate Universe version of WoW where the general directive wasn’t that for every new quality of life perk or system, two needed to be arbitrarily taken away.
It’s a pattern that started with the rise of Ion and the release of WOD, and has steadily gone on into the present day, chip-chipping away at players’ patience and tolerance for increasingly aggravating nonsense.
I am completely fine with the rewards that I can scrape out of the game with the sweat of my own brow being lowly, as befitting of my status as a player who isn’t interested in formal group content to get the shiniest of things. But given that WoW has set itself apart from other MMOs from literally day one as being one that you can solo at your own speed and make your own progress using the kind of content that you enjoy, I don’t think that pitching that core feedback loop into the trash to force people into content that they don’t enjoy is the move.
So, if I must be punished with my gear being of low enough arbitrary numbers so as to label myself not worthy so that the Mythic raiders and high key-runners can feel extra super special, that’s fine.
Turn off iLvl scaling for open world content, then. Or set the scaling curve lower. Raiders aren’t out here doing their dailies anyway, one-hitting elite rares with their massive numbers.
Oh yeah, that’s me for sure. Obsessed with item level