I’m not sure if the originally meant it as a competitive endgame path in the same vein as mythic raiding and PvP given how much after M+ the MDI became a thing but it was almost certainly intended to be part of character progression. The gear was too good for it to not have been.
And yet they found time to make Mage Tower and Torghast.
Is this a term that Blizzard used, or is it one that the community cooked up? I’ve only heard it used recently since I came back for Shadowlands.
Nah, there’s a pretty reasonable audience, it’s just that they presumably don’t want to be challenged.
As a result all solo/casual content (most of it, anyways) is super unengaging, trivial, easy, etc.
Both mage tower and torghast are experienced by everyone not just solo players.
The other issue is making group content players forced to do it as well.
I’m pretty sure it was Blizzard. I wasn’t following when it was conceived, so others can answer more accurately.
I would disagree. I’m talking the pure solo community. Not people who are casual and do both.
Agreed.
I didn’t start playing till Wrath. How long after arena was introduced did arena start being covered?
It takes most raid guild weeks to months to fully clear heroic. Why should your rush to max level of solo gear be less work?
Every argument here that solos are not getting fair treatment equates “content is too hard, give me free stuff”.
Wow has always been reward based on effort. The more effort you put in the more value the reward has. If you want to run around solo, then the reward you get is already sufficient to complete all the content that is designed to be soloed. Can you one shot it? no. Does it take skill on your character? yes. But this is no different than raiding (not talking about boosting). High end keys and raids require players to be good at their class and put the effort in, that is why it is rewarded with higher level gear that is more appropriate for the level of difficulty completing that content is.
All I see here is a bunch of solo players who think if they can not one shot every world quest or rare that somehow the game is a war against them. Sorry but whatever content you choose to max out on should be challenging and require you to have some skill on your class and as such the loot that is given should be equivalent to do the content you chose. If you can’t solo the rares and world quests, that is not the game being too hard, that is you not being sufficiently skilled on your toon, or not even sufficiently geared with what is available to you. Sorry that isn’t the answer you are looking for but it is the answer. The devs are not trying to force you to do content you don’t want, but they are not going to make it so the content you chose to max out on is one shot, no skill either.
If solo content is what you enjoy, more power to you, but stop complaining that the game has a war against you simply because you want it to be mindlessly easy and not require some effort, and no getting free weekly gear that boosts you beyond what makes the content available to you challenging is not the “solution”.
The first arena tournament that I remember was blizzcon 2008 which was in october, which would have been the end of TBC. Arena was added at the start of TBC.
And all of 9.0 casual/solo players said over and over that they wanted better gear progression with a long grind. Got their wish and still weren’t happy.
Was it the same length of time for mdi?
I’m probably going to stop here, because, like I said, I don’t think it’s gonna happen, either, but…
No one is forced to do more than one of the three pillars, either, to progress. Certainly, no one would be forced to solo.
Again, it’s a personal pipe dream. I’m pretty much prevented from grouping, and yet I enjoy the game enough to want challenges.
Doing a bit of research on exact timeline, looks like the first MDI technically happened in legion. BFA release was Aug 14, MDI 1 ended aug 8. That would make MDI becoming an official competitive WoW event pretty much the same timeline as arenas. The first tournament for both was held at the tail end of the expansion they were added. Good thing I looked it up though, memory told me MDI 1 was in the beginning of BFA.
This is actually false.
Raiders are required to partake in a lot of other aspects of the game to stay competitive.
If solo content awards mythic raidnlevel gear then raiders who want to be competitive will be required to do it.
Here’s my experience as a now mostly solo player. Just to note, I’ve been here since vanilla.
I’ve tried raiding and it was okay, but not my thing really. I liked PVP but rated isn’t something I’m interested in. I like leveling alts and doing events when they pop up and I love doing legacy content for transmogs, ect.
I play until I run out of things to do or get bored, so if Blizz wants to keep me playing, they need to keep me interested. I’ll buy a sub for an expansion but will stop playing after a few months or come back to a patch if it’s neat. Most of the time though I’ll be playing something else and forget about wow for a year or two.
I hear the argument that if you don’t raid why do you need raid gear. Well just because I don’t raid doesn’t mean I can’t benefit from the gear in some way and how does it hurt a raider if I don’t raid? It’s not like I’m taking someone’s spot. I guess it’s more like they don’t want me sharing in their shinies lol.
I have plenty of time to play (ask my army of alts). I’m just a long time player that just wants to be entertained without having to be committed to any one thing.
FFXIV has the best gearing strategy with tombstones and their systems and WOW can greatly benefit from them. Just saying, look around and find your answers, they’re out there.
So if arena was added with the intent to have the tournaments and stuff then it’s entirely possible that mplus was intended to be an endgame pillar as well.
Thank you for taking the time to look that up.
I’m glad they’re able to do it on a casual (e.g., time-limited) basis.
But yeah, I know.
Most of my fellow soloist apparently have no understanding of how much work and logistics is required simply to organize a single raid. Let alone an entire progression campaign. For us the game mostly boils down to:
Get Quest
Do Quest
Get Loot
The trouble is, you can solo one-shot world content very quickly. After that, there’s not much else.