Not all classes have powers that allow them to solo multiple bosses at once.
Great. Then move on up to Layers 6, 7, and 8. I would love to see a video of you soloing Layer 8 on that Mage.
Yes. But M+ is more popular than raiding, and arena is more popular than rated BGs, for example. Do you think doing content is smaller groups should be punished with lower iLvl because less organization was required?
Your armory isnât showing Flawless 16 or Jailerâs Gauntlet 8 achievements.
Itâs fine for you to not do content and not even want the rewards, but why try so hard to insult people that might be struggling with that content by calling it âeasyâ just to make yourself look like a better player?
Getting too much gear too quickly does result in high end players quitting earlier for everyone else I say free gear for all. They get higher ilvl faster and push content faster and burn out faster.
Everyone that has a character at 299+ ilvl.
At this point the only content that gives upgrades is Mythic Raid & Weekly Vault, the people that are still active in guild will log on do their 8 vaults and log off.
When there is 0 progression content left that youâre interested in the natural thing is to unsub and wait for more.
Reward caps at 20 so the majority of M+ players will stop at the point because they arenât insane.
Youâve got about 0.1% of the players that push the highest keys and only 5.2% of the players have a +20 key done in all dungeons.
Say that you havenât done Jailerâs Gauntlet Layer 8 solo on a wide range of specs, without saying that you havenât done Jailerâs Gauntlet Layer 8 solo on a wide range of specs.
The part where you say something is easy that you havenât experienced or accomplished yourself first.
PSA: You can do Torghast in a party, and enemies will scale in difficulty to match the number of members.
Admitting the truth is really hard for you, isnât it?
The first correct thing youâve said today. Your feeling of superiority doesnât change the facts.
Yes, no one has disagreed with that at all. People are asking for a solo path that rewards gear based on difficulty, just a path that does not require teammates and can be done whenever.
Mage tower did not provide gear, instead, required high end gear at the time it was released. It was clearly made to push people into raiding and M+ just to have a shot at getting the cosmetics. It was FOMO at its finest, and it sparked the current prevalence of carries.
Visions were âfineâ for solo players, but they were certainly designed with raiders in mind with the whole cloak mechanic. Visions were an improvement, and most of the criticism was about the corruption system, not the visions themselves. They also only rewarded Normal gear, maybe a bit of Heroic⌠and they were definitely harder than normal raids.
Torghast could have been another improvement, instead, they chose regress⌠and just make it a chore for raiders instead of an alternate gearing path for solo players.
Thatâs your opinion. Plenty of solo players do unrewarding content just for the sake of content. If it rewarded gear⌠it would have even more participation.
I do group content too, but Iâve done almost all the âdifficultâ solo content the game has to offer, since itâs so little anyway: Rank 8 Brawlerâs guild, MoP endless wave challenge, Mage tower challenges in all classes, full mask visions, torghast corridor. Am I missing anything? Because in nearly 20 years, solo players have essentially had maybe 20 hours of challenging solo content.
Raiders may be annoyed, and think they need to also do the solo content just to get gear faster⌠well, what do you think solo players feel when they have to do group content to be able to get to the content they actually enjoy?
Ideally, we would have solo progression through expansion features like Torghast that can offer various levels of challenge, but WoW developers seem to be afraid that good solo progression through instances would nuke raiding out of the water, so in Dragonflight 10.0 we are going to fall back on open world content as the only possibility.
Given what a huge investment it was to develop the four massive zones in Dragonflight, I am hoping that devs are willing to let solo and open world players have meaningful endgame progression there, and not just make it a theme park for hardcore players to collect cosmetics.
Someone in another post mentioned that they are doing M+ in order to have the gear levels required to do the most difficult Torghast achievements.
The fact that Torghast drops no gear makes so little sense from a game design perspective, that I wonder whether game devs were hoping to push Torghast fans into group content (to get the gear that they needed for the content that they did enjoy).
Were devs even hoping that solo players would have to pay real money for WoW tokens to fund Torghast boosts or fund raid / M+ boosts for the gear to do Torghast on their own?
There was a massive ban wave for people who shared accounts last December for the timewalking Mage Tower challenges, so it stands to reason that there might also have been some kind of demand for Torghast-related boosting. And if Torghast dropped the gear that it required, that boosting market would have been diminished.
Considering the huge development costs invested into Torghast, the no-gear rewards structure makes absolutely no sense unless you factor in the possibly that devs were trying to manipulate participation metrics for other content or stimulate WoW token sales.
Just below mythic raid gear? You must be drunk⌠max out at normal raid gear. You should not be receiving almost mythic raid lvl gear for doing joke content, could you be anymore obvious with your begging for the handout?