Translated:
Trust me bro
In every MMO that features raiding, there are always less people clearing the raids than there are people clearing the raids. News at 11.
No, and it doesn’t matter if ‘the majority’ of the playerbase raids or otherwise and the inference made by this question is silly. Should they stop designing competitive endgame content because a majority of players don’t engage in it? Of course not. It’s an MMO, and raiding has been integral to WoW’s design since inception. It’s something they do far better than any other MMO past or present.
Translated: Data I dislike doesn’t count.
It isn’t.
This is a bad take. Remember when CRZ was implemented? People were saying the same thing. ‘Game’s dead look CRZ!’ Yet here millions of us are, here 10 years later.
Another bad take. Blizzard requires people to raid to get a mount, people get pissed off. They want a mount just for playing the game. So Blizzard does that, they implement a mount just for playing the game-and all of a sudden it’s a bribe. Wow
I’m good at making arguments period, strawman or otherwise.
Sure it was, in the same way that heroic raiding and mythic raiding have become obselete in terms of gearing by M+. If content is approachable and easier than raiding and rewards gear competitive with a given raid tier, it’s going to invalidate raid gearing. Attempting to split hairs over a couple of ilvls is intellectually dishonest.
See above.
They’re not going to bother with this idea in the current design iteration of wow, because of M+. Further, forcing boring, meaningless gameplay in order to optimize our toons due to the ‘solo player’s’ complete aversion and intolerance to any form of difficulty or social interaction (gasp!) in an MMO is a ridiculous demand.
I personally have no time for forced chores for gearing, and what you’re advocating for is that. I’m a casual. I only have a couple of hours a night (if I’m lucky) to jam keys and I raid once a week.
The people sitting around farming trivial content for 60 hours a week claiming the title of casual due to their perception that it ought to be venerated being upset that they don’t get rewards for being bad at the game frankly isn’t my problem, nor should it be.
M+ is incredibly popular because it’s so incredibly casual friendly. Blizzard should expand upon M+ more than anything else because of it’s popularity and casual friendly nature.