Really wish Empty The Cellar would not target mobs that aren’t in combat… am I the only one?
No you are not the only one. This ability is a cool concept but dead in the water if they dont fix it.
Yeah no this sucks, I hate the kegs flying off to narnia.
Definitely annoying in PvE, also hate that it goes after pets in PvP it should prioritize players for sure.
hopefully they fix both of those issues before launch or early in Midnight
Start of each expansion there is usually a couple abilities that like to target out of combat stuff. Boomkins almost always have to deal with this and WW often did as well for clones.
They always seem to fix these types of bugs last. Probably a reason they always do it this way.
Just adding my voice to the choir, in hopes that a dev actually reads this.
- Make it only target active mobs.
- If there are more kegs than mobs, hit the same mob multiple times.
Why is this hard?
Yup, agreed, useless in single target situations and shooting off at random targets that aren’t in combat for trash pulls. I’ll add a third point below:
- In PvP have it prioritize players over pets as well, I don’t want it bouncing to pets if there are enough players in range.
At this point I’m not even going to run it at all, far too risky in its current state. I’ll consider taking it if they eventually fix it.
So they still haven’t fixed it? Good thing Midnight is a week away….
No they haven’t unfortunately. I was running delves earlier today and my character kept throwing kegs into random groups I wasn’t even engaged with. This isn’t looking good and I’m hesitant to take it when running dungeons until it is fixed.
Well yea, it’s a dead talent until they do fix it. Imagine being so incompetent as a company they release dead on arrival content lol
im not a coder or anything, but I cannot fathom why it would be so challenging them for them to fix.
Or why they’ve been fixing all these other things but leaving brewmaster dead in the water. As per usual