Many thanks!
WHAT IS A UNQUE ALGORI GEM?
gem type/color/name, or just cant repeat a stat combo?
Amber/onyx/sapphire/ruby/emerald are the 5 unique colors.
I tested elusive blasphemite with 2 colored gems, using both the command mentioned above:
/run print(GetUnitSpeed("target") / 7 * 100)
And by using a stopwatch and repeatedly running to a location with and without the gem equipped. The command reports absolutely no change for me. Iāve tried reloading, repeatedly unequipping and reequiping, and waiting up to an hour with the item equipped. The time to reach my destination was 21Ā±0.1 seconds with the gem equipped and unequipped, but Iād expect a 4% increase, which would correspond to an about 0.8 second increase with the item equipped.
Iām using an elusive blasphemite with 5 colored gems (donāt actually do this, I just like to run faster) and can confirm again that itās working properly.
Probably shouldāve mentioned this the first time around, but thereās not really a reason to have it go off target when you can have it go off player. It also relies on the fact that you are actually moving.
Hereās one thatās a bit simpler that doesnāt require you to be moving and will simply print your maximum run speed.
/run local _,RunSpeed = GetUnitSpeed("player") print(string.format("Run speed: %d%%", RunSpeed / 7 * 100))
Hereās it in action with the only difference being the removal of my necklace, which again is 10% run speed as I have 5 colored gems elsewhere.
Weird, this is still not displaying a difference for me. I donāt have trust level 3, but hereās the imgur link:
https://imgur.com/kPos26V
Hereās the neck Iām equipping:
https://imgur.com/uT11FVF
And hereās the other gem slot:
https://imgur.com/r2hgOGE
Any chance itās class specific?
Edit: Just discovered this might be spec specific. I see a difference of 3% (how?) on prot paladin, but on ret paladin I get the results above.
Edit2: hahaha on holy paladin itās 101% vs 105%
rounding?
Run this instead.
/dump GetUnitSpeed("player")
Yea that command makes me think that itās a rounding error. I can post the exact results here as well if youāre curious.
I have a feeling that this is a buggy interaction with the hero talent will of the dawn. Itās supposed to give 5% movement speed when above 80% health. When I have the talent chosen, the neck makes no difference for either of the commands you provided, and I see 104% with it on and off. When I donāt, I have the results I saw for prot paladin: 100% vs 103%.
With this weekly reset, I got another socket. On ret spec with will of the dawn talented, I get 105% with the neck and 104% without. Remove the will of the dawn talent,nd I see 105% with the neck and 100% without. Switching to holy spec and using the will of the dawn talent, I see 108% with and 107% without. Remove the will of the dawn talent, and I see 108% with and 101% without.
So Iām fairly positive thereās some kind of overwrite of the speed bonus of the will of the dawn talent by the culminating gem. If itās intentional, itās certainly bizarre as hell.
Thatās an interesting likely bug. The gemās bonus should stack with every other theoretical bonus we can get, so the fact it isnāt is irregular.
Name : Elusive Blasphemite (id=435501) [Hidden]
Effects :
#1 (id=1126149) : Apply Aura (6) | Dummy (4)
Base Value: 2 | Scaled Value: 2 | PvP Coefficient: 1.00000 | Target: Self (1)
#2 (id=1126150) : Apply Aura (6) | Increase Speed% (31)
Base Value: 0 | Scaled Value: 0 | PvP Coefficient: 1.00000 | Target: Self (1)
Name : Will of the Dawn (id=431462) [Spell Family (10)]
Effects :
#1 (id=1119262) : Apply Aura (6) | Increase Speed% (31)
Base Value: 5 | Scaled Value: 5 | PvP Coefficient: 1.00000 | Target: Self (1)
Increase Speed% is generally used by non stacking speed bonuses. It doesnāt stack with dark flight or hover either, but it does stack with exuberance.
Name : Exuberance (id=375542) [Spell Family (224), Passive]
Effects :
#1 (id=1002013) : Apply Aura (6) | Increase Movement Speed% (Stacking) (129)
Base Value: 10 | Scaled Value: 10 | PvP Coefficient: 1.00000 | Target: Self (1)
So if its meant to stack, they used the wrong aura effect.
Interesting yea, will of the dawn is most mechanically similar to exuberance, so I feel like wrong aura effect makes the most sense
Hi
I am currently using monk and I have some weird issue too where the 2% does not seem to work properly, I have not done the math. But I can confirm the gem works well on my speedset druid with the right amount of speed which is 6% for now. But clearly does not stack well on my monk for some reason.
I have a ring with : 811 speed and the Elusive Blasphemite gem + A Solid emerald
The other ring has: 716 speed and Solid amber + Solid Ruby
Both of them together give less than 6% movement speed. I go from 164.8% to 171.6%
If I equip only the first ring with the blasphemite socketed I go from 164.8% to 168.7%
If I equip the second ring now I go to 171.6%
It seems that both gems in the second ring arent accounted for. But it only does that on my monk currrently.
Thank you for this
will not stack with jade walk as both are using aura 31 Increase Speed%. If one were using aura 129 Increase Movement Speed% (Stacking), they would stack.
I can verify that as of today, it is working.
I chose an unobstructed area in Dornogal and did a simple test. I ran in a straight line from one spot to another, first with gems equipped (Iāve 4 different colors of gem between my 2 rings), then unequipped. Using the stopwatch on my phone, I verified that my run time without the gems was exactly 8% slower than when they are equipped
I tested again, with just 1 ring equipped, and my run time was exactly 4% slower than when both are equipped.
So I have a zandalari troll druid with gonk. With 0 gear on and no movement speed buffs selected, I have 105% mvsp. If I equip 1 item with just an elusive blas gem for the 2% move speed. I still have 105%. If I keep that belt on, and equip a ring with a deadly ruby rank 3 which is all crit. I still have 105%. But if I take a belt from BC thats over 200ilvl that has 3 sockets and put 1 elusive gem, and 2 other separate gem colors in it, I get 4%. So to me it seems it only works on 1 piece of gear.
Did you try what I described here (in the comment directly above yours)?
Theres no need to feely craft some test as the api already provides a means to get the run speed of a player.
/run local _,RunSpeed = GetUnitSpeed("player") print(string.format("Run speed: %d%%", RunSpeed / 7 * 100))
Or if you want it unformatted in yards/second
/run local _,RunSpeed = GetUnitSpeed("player") print(string.format("Run speed: %f", RunSpeed))
Lmao. Hey, I like experiential.
So what do you do, copy that line and put it in the text box in game?