No offense, but this is my point of view… having been back for about 3 months after a 10 year break, and largely devoting my time to playing Shaman:
- I personally feel there is no clear design in the latest round of updates. Values for things seem to be changed on a whim, some values are stealth changed, and we haven’t even touched on all the different ways certain abilities have worked! (I’m still trying to figure out what the net gain was by taking the Shaman poison cure totem, and making it a 2 min cooldown. Didn’t exactly seem very popular as a choice (at least among enhancement), and those who did chose it were outliers with an additional and useful utility. How dare they!)
While I understand some of the toss and turn is based on the addition of hero talents, I am a bit confused as to why those were not addressed and finished being hammered on prior to massively reworking the class talent trees as well. All these changes lead to point 2:
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I’ve been forced to change playstyle 3 times. Not recommended, not suggested, not optional: If I wanted to stay alive and keep progressing to tier 8 delves or higher, I had to target essentially one of two, perhaps three specs that are viable at anytime. Here is the rub, how those three specs were played changed each time. Which, honestly, I can be just fine with, but no thanks at a clip of once a month!!!
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Please look into Quality Assurance. It is a somewhat traditional way of thinking that an internal coding team would be dedicated to ensuring mechanical and design choices mesh well and, as to the point of this patch, are working correctly, largely PRIOR to release. (Because Blizz, we know more is still broken for shamans concerning these changes. A LOT, and they’re not beneficial so we’re not seeing a hotfix for those! As for the PTR argument… did it work this time? How about all the other times?) While we understand Blizzard has a mentality that keeps them closer to “indie” studios in their heart, I think this patch alone demonstrates the company does indeed have a need for such antediluvian ideas.
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I’m starting to not have fun. Why? I am spending too much time and effort trying to relearn how to play my main. I get that you have many players who can twitch react to changes on a heartbeat. Then you have people like me, who are feeling overwhelmed by the massive changes.
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No, I’m not interested in another class. If Lightning Bolts are not flying out of my character left and right, then honestly I have found myself uninterested. Probably my simple mind and the the dopamine hits of bright flashes and the lingering sounds of thunder. Make it tough for me to play it right, or make it a face roll, but let me actually get into playing it for some time too before another wild change.
I know I have a bit of snark that cannot be fully restrained, but I hope SOMEBODY will take this feedback to heart.