If healers did 500% more dps, or 1000% even some ludicrous numbers, we don’t call that difficult, we call that easier.
Hell, every single dps will be rerolling to a “healer” on the double, take all the healing spells off the bars, and start dpsing.
If healers did 500% more dps, or 1000% even some ludicrous numbers, we don’t call that difficult, we call that easier.
Hell, every single dps will be rerolling to a “healer” on the double, take all the healing spells off the bars, and start dpsing.
Give everyone more healing abilities and let heals get a free ride for a few seasons.
What a horrible take and awful misunderstanding of how healing functions.
They already are compared to other roles. Healers are only expected to play the game for 50-70% of the time compared to DPS or tanks.
The optimal tank tuning is when you can kick four people out of the group in a 5 man and still succeed.
The optimal healer tuning is when you are in the instance and no one realizes you were gone.
https://www.darklegacycomics.com/931
I think we can push 30-40 if everyone else picked up their own slack a little more. No? 20? Seems impossible too big an ask
I think I understand the function of healing. You press a healing spell and health bars go up. Or a shielding spell and numbers don’t go down.
The healer’s job is to make sure the group doesn’t die. That’s their role. Anything outside of that is tertiary.
Tanks purpose is not to do damage. They need to do some damage in order to maintain threat, but that’s not their job either. So this idea that that tanks are designed to do damage as well is not true. Tanks can get really big, fancy numbers on huge AoE pulls, but its fluff. Padding. If tank DPS is required to complete the dungeon, it’s some insanely high key where people are concerned with shaving off seconds or the DPS are really lagging.
There was a time in MMO healing when just the tank, no one else, took damage. The game was designed such that DPS basically never took damage unless they stood in something, like now. But the healer’s only focus was supposed to be the tank, except in certain circumstances of AOE pulse damage. This design hasn’t really changed all that much. The only thing that has changed is that damage has gotten so high that DPS just instantly die if they don’t have defensives up.
They tried to bring this back. In TWW Season 1, tanks took a lot more damage, and healers actually needed to heal tanks. This was so unanimously hated, that it formed a permanent scar on tank player psyche to the point we’re still dealing with tank shortages now, and people still believe tanking is difficult because they had to rely on healers to heal them.
I want you to refute this argument for me: if healers do contribute meaningful DPS to encounters, would that not make that DPS a requirement for content? Would it not create an expectation that healers have to do x amount of damage or get berated, kicked, etc.?
This is wrong though because good tanks were still good. Bad tanks just kinda died.
You’re focused entirely on my comment of 80% of one healer being selected and ignoring the second part which is more important. There have been times when one healer has done 400% the damage of the next closest healer for a season. This isn’t a situation where one healer is 4% better but the lemmings just followed the top players who chose the best where it matters at the level they play. There have been drastic differences that are frankly embarrassing Blizzard let go live.
The meta healers for as long as M+ has been a thing has always been the healers that contribute the most damage while still being able to keep their group alive at the top possible keys for the season. Even when we consider utility, there is still an enablement of damage component to it because it allows the group to be able to be composed of specs that deal more damage at the expense of utility or play more aggressively.
I don’t know how you’re trying to define balance, but your suggested “best balanced” season is one of the most lopsided seasons by representation we have ever seen. There were 9 weeks in which a single healer was represented in 85% of top 2,000 keys. You can try to justify this with whatever cope you want for the reason why, that is not balanced in any world. And season 4 was nearly as skewed as well in favor of resto druid. Really the only expansion that is in competition for least healer balanced for M+ is BFA which was heavily resto druid centric.
If you really want to see the best healer balance we’ve seen in M+ over the course of an expansion, we would go back to Shadowlands. Season 4 was a holy priest fest, but only one week saw holy priest for more than 80% of keys. The rest of the season featured weeks where a different spec was most popular.
It didn’t in the keys I ran back when healer DPS was meaningful to encounter success. I can remember only two times where someone, besides the healer themselves, complained about a lack of damage from the healer when the healer showed up on the damage meter. Nobody cared how much damage the healer actually did so long as they weren’t completely absent on the damage meter. There were several dozen times the healer complained about their own damage contribution being lower than they would have liked, completely unprompted by the group.
I get that my experience was anecdotal. But this seems like yet another instance where forum posts didn’t match the actual experience in game.
Can’t people just be happy being good?
If a class works, does what it needs to and performs does it really need to get rogue levels of " complexity "
Can we not nerf tanks again to satisfy healers.
lmao.
What about nerfing tanks to satisfy tanks? Not everyone wants to be an unkillable immortal.
It’s cute that you think we’d have any healers if this happened.
Especially amongst casual players, healers already make up a tragically small percent of the playerbase.
What if we make it so every dps radiates 30% of their potential overall damage passively at all times.
Reaching performance bars for dpsing should be as easy as it is for healing and tanking if making either of those a comparable amount of effort to play well isn’t an option.
If this is true then it is perfectly fine for a tank to step away from the game once agro is established, and only come back once agro is about to be lost. Defensive usage isn’t important because it’s the healers job to heal, and dealing more than 1.5m overall dps isn’t important because the tank has no expectation to perform. It just sets the bar absurdly low.
And that’s how it should be designed. Bad tanks turned into paper, good tanks turned from gods to demi-gods. They never fell over flat among players that would press buttons.
Are the theoretical maximum dps output for a DPS a requirement for dungeons? I often see keys timed when DPS does less than 14m overall after all. If we’re allowing DPS get away with doing ~70% of what they’re able to dish out, why would we require healers to dish out 100%?
Besides, you’d still only require proper healer damage in the top keys (like upper title keys, 0.05% or lower). For players who are just doing +15 keys you’ll still time it just fine with 0 healer damage.
Do we berate DPS when they only do 8 - 9 million overall dps right now in dungeons like eco-dome, priory or floodgate? Do we berate tanks when they just do 3 - 3.5 million overall in these same dungeons?
The only place where expectations would be set high is in keys that require not only the tanks and DPS to be on top of their game, but also the healer. Buffing healer damage thus does no harm to bad healers in low keys, but uplifts the good healers in challenging keys.
You always know you’re gonna get a non-schizo take from a level 10 account.
lmao.
LMAO.
Yea, I could see healers rage quitting if they actually had to play the game, thats true
Imagine having the audacity to complain about things being too easy when you haven’t even timed your 13’s yet.
Wait till you get to do the mass pulls in Eco Dome, I wonder how easy that will be for you lol
M8 df had 1 season of strict hard meta season 2 where it was based solely on utility and tankiness. The other seasons were very diverse for healers overall go back and take a look at things. That season was very strange, for all roles their was an extremely hard locked meta that blizz just didnt change for whatever reason.
Overall though 1 season dosent make an expansion.
Also 400% m8 when your gonna have too give an actual example on that, cant just say something like that.
Just sayin alot of DF meta for healers wasnt based on dmg, if that were the case at the time there would have been some very different choices being made back then with the groups they used in general, especially since for the majority of DF the main thing was survival over dmg.
Oh and SL WAS NOT BETTER SL had some of the most rigid metas of any modern xpac m8 where are u getting your info?