- You’re the one suggesting a change. Me opposing your change of making keys easier does not mean I think they should be made harder.
- The reason I play keys is because of their challenge. Players can already dial in on the level of difficulty they find fun by moving up or down the scaling system; if at a certain level key challenge starts flattening out, players who enjoy those levels don’t get that challenge.
- I am very skeptical Blizzard would be willing to make keys easier in this way without compensating for that difficulty in other ways. I would much rather difficulty come from things that can be overcome by good play than difficulty coming from something that is less predictable.
I mean even if we say this is true, wouldn’t you want to minimize the chance of bricking the key in the first place? If you’re the healer and have a choice to DPS in downtime or not, why would you elect for the option that increases the likelihood you don’t time the key?